08-05-2020, 09:18 AM | #171 | ||||
Join Date: Sep 2004
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Re: [Supers] Nerfed Marvel Universe
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As a cost note, it's generally more cost effective to get a high physician skill and default other skills from it rather than use Healer and buy each skill. |
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08-05-2020, 09:33 AM | #172 |
Join Date: Feb 2016
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Re: [Supers] Nerfed Marvel Universe
Binding does not require duration, victims stay trapped until they escape or break free. When you add Area Effect and Persistent, the duration applies only for trapping new victims, but existing victims are still trapped.
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08-05-2020, 09:38 AM | #173 |
Join Date: Sep 2004
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Re: [Supers] Nerfed Marvel Universe
Yes, I meant as a limitation rather than an enhancement. Susan's fields tend to be very temporary rather than permanent encasement.
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08-05-2020, 09:52 AM | #174 |
Join Date: Feb 2016
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Re: [Supers] Nerfed Marvel Universe
I believe that would qualify as TK instead of Binding then. TK 50 (Increased Range, 10x, +30%; Super, -10%) [300] would be required (it would be only 60 CP as an AA for DR, which only increases the cost of her powers by 15 CP).
An alternative version of her DR would be Crushing Attack 10d (Area Effect, 16 yards, +200%; Double Knockback, +20%; No Blunt Trauma, -20%; No Wounding, -50%; Persistent, +40%; Selective Area, +20%; Selectivity, +10%; Super, -10%; Wall, Rigid, +60%) [185]. It would give the same DR and allow some more flexibility, as she could create multiple walls. |
08-05-2020, 10:19 AM | #175 | |
Join Date: Sep 2004
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Re: [Supers] Nerfed Marvel Universe
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Her abilities typically require concentration rather than having an "up for 10 seconds" duration. I prefer the solution you've put for cost reasons, but DR has a better feel with fewer modifiers. DR will also work after being pierced where a wall can be destroyed in a hit or two letting all remaining attacks through. Either approach works, there's just pros and cons depending on what effects you want. Last edited by naloth; 08-05-2020 at 10:29 AM. |
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08-05-2020, 05:41 PM | #176 | ||||
Join Date: Mar 2016
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Re: [Supers] Nerfed Marvel Universe
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Only if you don't mind the character having an inflated Physician skill. Which I do. |
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08-05-2020, 07:09 PM | #177 |
Join Date: Jun 2013
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Re: [Supers] Nerfed Marvel Universe
For Invisible Woman, part of me feels that, rather than Binding, you should simply give her stronger TK, but with some added Limitations on some of it. +30 to TK would give the same functionality as your Binding (once you add Requires Concentrate to the latter, anyway), and more, for a lower cost [+21] rather than [+31]. To this you can add Lift Only -20% and another Limitation so it can't allow her to actually use grappling moves with it (it can only hold the target still), which I'd call Cannot Manipulate and eyeball at -10% (it's roughly comparable to Cannot Punch). So, this is:
TK 20 (Increased Range x10, +30%; Cannot Affect Self, -20%; Cannot Punch, -10%; Visible, -20%; Super, -10%) [70] + TK 30 (Increased Range x10, +30%; Cannot Affect Self, -20%; Cannot Manipulate -10%; Cannot Punch, -10%; Lift Only -20%; Visible, -20%; Super, -10%) [60] For a total of [130], and [26] as an Alternative Ability, saving quite a few points (the whole build costs less than the Binding alone) and making it clear her ability to bind targets is really just a pumped-up version of her functional telekinesis (although if they're actually separate powers in the original source - I'm not terribly familiar with the Fantastic Four - I suppose that's not as appropriate). That technically allows her to move bound targets around, at up to Move 20 (depending on weight); if you would rather avoid that, I'd give a refund equal to 80% of what you'd get applying Lift Only -20% on the initial TK 20 (this is essentially applying said Limitation as a Temporary Disadvantage), or [16]. I'll also note that, if you're comfortable with her being able to lift herself with her Telekinesis but not being able to fly at Move 16 or so as a result, then as long as you don't want her able to pick up someone of her weight and move them around at that same Move 16, you can always toss Lift Only -20% on most of the initial TK 20, and get rid of Cannot Affect Self. This will increase cost some, but makes it so you don't have to explain why she can fling her husband around at ~24 mph, but if he happens to grab onto her she suddenly can't move him at all (as doing so would cause her to move as well, and that's forbidden by Cannot Affect Self), or why she can lift platforms for others to cross, but if she steps on one (Concentrate allows a Step) it plummets. For example, if you put Lift Only on TK 15 (of the initial 20), that means things she's manipulating with TK can only be moved at up to 5 yards per second. As she would be Light Encumbrance for her TK 5+15, that means she can move herself (or someone else of roughly her weight) around at 4 yards per second; Mr Fantastic, on the other hand, is Medium Encumbrance, and thus moves at 3 yards per second. Combining these, you could have something like the following. TK 5 (Increased Range x10, +30%; Cannot Punch, -10%; Visible, -20%; Super, -10%) [22.5] +TK 15 (As Above -10%; Lift Only -20%) [52.5] +TK 30 (As Above -30%; Cannot Manipulate -10%) [90] For a total of [165], or [33] as an Alternate Ability. If you want no movement to be allowed when the additional TK 30 is in play, you can simply make a note of this, as the Temporary Disadvantage scheme won't reduce cost enough to make a difference as an Alternate Ability (it saves [4], meaning the AA would still round up to [33]). Note while the above sounds a bit complicated, it works out to be pretty simple - Invisible Woman can use Telekinesis (or at least forcefields that function like it) that has ST 20 and Move 5 up to 100 yards away, and she can boost it to ST 50 by opting to limit it to only holding the target.
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08-05-2020, 07:48 PM | #178 | |
Join Date: Mar 2016
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Re: [Supers] Nerfed Marvel Universe
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08-05-2020, 08:07 PM | #179 | |
Join Date: Jun 2013
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Re: [Supers] Nerfed Marvel Universe
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08-08-2020, 11:59 AM | #180 |
Join Date: Mar 2016
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Re: [Supers] Nerfed Marvel Universe
Just thought I'd post a quick update saying that this thread isn't dead, but it is on a short hiatus while I build up another backlog of character builds. Doctor Doom will almost certainly be the next posted, but that might be up in the air.
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custom setting, marvel, supers |
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