07-19-2020, 06:42 AM | #1 |
Join Date: Jan 2019
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Recover energy spell + fit/ unfit
Dear all,
I have some doubts how to calculate the addition of recover energy + the advantage fit/unfit. Normally in 30 minutes I recover 3 FP (resting) + 3 ER (energy reserve, no need to rest). If i have the advantage fit, I recoved 6FP (resting) + 3ER. If I have the recovery spell 15+, I recover 6FP (resting) + 6 ER. What if I have both fit AND recovery spell? Or both unfit AND recovery spell? Thanks! Giuseppe |
07-19-2020, 09:01 AM | #2 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Recover energy spell + fit/ unfit
There was an intentional rules change between GURPS and the DFRPG which is in general alignment with the streamlining of rules for the DFRPG and makes me believe that the FP recovery rates from Fit and Very Unfit are meant to stack with Recover Energy. In GURPS the rules specifies that neither Fit nor Very Fit applies to FP spent on powers or magic; in DFRPG that wording only applies to the halved FP lost from Very Fit, implying that the doubled FP recovery rate in Fit applies to all FP lost. A similar wording change happened with regards to Unfit and Very Unfit.
This means that given the wording in the DFRPG, it seems that the "double/halved FP recovery rate" stacks with the Recover Energy spell, which means that: Recover Energy 15+ & Very Unfit recovers 1 FP per 10 minutes Recover Energy 15+ recovers 1 FP per 5 minutes Recover Energy 15+ & Fit allows you to recover 1 FP per 2.5 minutes Recover Energy 20+ & Very Unfit recovers 1 FP per 4 minutes Recover Energy 20+ recovers 1 FP per 2 minutes Recover Energy 20+ & Fit allows you to recover 1 FP per minute Note that Fit and Very Unfit have *NO* effect on the recovery rate of Energy Reserve, so you recover 1 ER per 10 minutes, with Recover Energy 15+ it's 1 ER per 5 minutes, and with Recover Energy 20+ it's 1 ER per 2 minutes.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 07-19-2020 at 06:48 PM. |
07-20-2020, 06:05 AM | #3 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Recover energy spell + fit/ unfit
This is explained clearly under Recovering from Fatigue (Exploits, pp. 64-65):
Ordinarily, you regain 1 FP per 10 minutes of rest. Make that 1 FP per five minutes if you're Fit or Very Fit, or per 20 minutes if you're Very Unfit.See in particular the part I've underlined. Also important is Recovering Energy (Spells, p. 10): You recover lost Fatigue Points by resting; see Recovering from Fatigue (Exploits, pp. 64-65). The Recover Energy spell (p. 38) can accelerate this.Note in particular how this is a parallel process to FP recovery and doesn't interact at all with fitness level or Breath Control.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
07-20-2020, 06:32 AM | #4 | |
Join Date: Jan 2019
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Re: Recover energy spell + fit/ unfit
Quote:
What about the unfit/ very unfit disadvantage? How they interact with the recover energy spell? |
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07-20-2020, 06:40 AM | #5 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Recover energy spell + fit/ unfit
There's no interaction. The fitness traits are either/or with Recover Energy. If you have Recover Energy, use its rate in circumstances where it would work.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
07-20-2020, 09:38 AM | #6 | |
Join Date: Jan 2019
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Re: Recover energy spell + fit/ unfit
Quote:
Normally in 40 minutes I recover 4 FP (resting) + 4 ER (energy reserve, no need to rest). a) If i have the advantage fit, I recoved 8FP (resting) + 4ER. b) If I have the recovery spell 15+, I recover 8FP (resting) + 8 ER. c) fit + recovery spell 15+...as case b c) unfit + recovery spell 15+...as case b d) unfit, I recoved 2FP (resting) + 4ER. thanks |
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08-15-2020, 04:24 PM | #7 |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: Recover energy spell + fit/ unfit
That's right. Seriously, Recover Energy may be the best 2 points a caster can spend - it increases recovery a ridiculous amount. Especially if your ER equals your Fatigue - 1.
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Tour of Darkness (Vietnam + Mythos) |
08-17-2020, 06:03 AM | #8 |
Join Date: Sep 2004
Location: Montréal, Québec
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Re: Recover energy spell + fit/ unfit
It doesn’t need to: you can simply cast Lend Energy on yourself while walking around to transfer ER into FP whenever your ER is full.
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Per-based Stealth isn’t remotely as awkward as DX-based Observation. |
08-17-2020, 11:45 AM | #9 |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: Recover energy spell + fit/ unfit
That's right, I'd forgotten about that. My current Wizard doesn't have much energy, but she recovers 2 every 2 minutes using Lend Energy.
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Tour of Darkness (Vietnam + Mythos) |
08-20-2020, 02:56 PM | #10 | |
Join Date: Aug 2013
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Re: Recover energy spell + fit/ unfit
Quote:
Another odd note that I didn't realize until today: non-spellcasters can buy up to three levels of ER "to help power scrolls, magic items, etc." That's pretty interesting. Might be worth the 9 points if you had a self-powered, powerful magic item... |
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