04-18-2019, 07:53 PM | #492 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Ideas Are Easy
Quote:
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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04-18-2019, 10:01 PM | #493 |
Join Date: Sep 2007
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Re: Ideas Are Easy
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04-22-2019, 10:03 AM | #494 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Ideas Are Easy
That'd be a fun game to play. Give everyone some sort of extra secret and let them each choose when and if to tell everyone else. One guy became a vampire during the french revolution. One guy is a time traveler from the modern world. Another is from a fantasy world, either the one being returned to or a completely different one. And so forth.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
05-10-2019, 08:11 PM | #495 |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Ideas Are Easy
Someone or other made a thread about cyberpunk recon. That made me think of an idea. Suppose the PCs are a team assigned to case the Iranian nuclear facilities in preparation for launching Stuxnet?
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
05-11-2019, 10:15 PM | #496 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Ideas Are Easy
Quote:
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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07-22-2019, 01:15 AM | #497 |
Join Date: Oct 2014
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Re: Ideas Are Easy
Task Force Psi: You are exemplary service wo/men from around the world, and displayed minor psionic powers during a crisis that those who know what to look for could notice, and the crisis has been filmed in some way. You are made an offer: Join Task Force Psi, which is kind of a Rainbow Six but with psionic, and fight the Cult of the Exalt, a paramilitary society worshiping psionic powers and planning on setting up a worldwide magocracy, or go back to just being an ordinary soldier and missing the promotion of a lifetime. The Cult of the Exalt has all the cool but impractical powers. Your team has all the subtle-yet-incredibly-effective powers like an ESP based wallhack, or minor technopathy allowing you to sniff out any electronics based trap, and lay awesome ones...
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07-22-2019, 08:56 PM | #498 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Ideas Are Easy
Quote:
Colonel Goings: Now you'll also be trained and evaluated by a few civilian specialists. The civilians are here because they are our very best source of information on abnormal abilities. One of the most qualified is our M.T.A.R.P., callsign Merlin. She is our foremost expert in virtually every field of ability we've been able to document, and she's also a civilian contractor, so you do not salute her. But you'd better listen to her because the Pentagon listens to her about your proficiency. It's all yours, Merlin. Merlin: No need to stand on such formality, Colonel. Please, call me Twilight Sparkle.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. Last edited by RyanW; 07-22-2019 at 09:52 PM. |
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08-12-2019, 11:57 AM | #499 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Ideas Are Easy
I recently read about Pedro de la Gasca. I think his time in the limelight would make an excellent basis for a campaign.
Scant decades after the Spanish conquistadors take for themselves the Aztec and Incan empires, the crown attempts to halt some of the worst abuses by passing "The New Laws". In Peru, Gonzalo Pizarro, brother of the original chief Conquistador of Peru, raised a banner of revolt and killed the governor. The Spainish King had recently been embroiled in a number of wars throughout Europe, and had no troops to send to the new world. Instead he gave a bishop extensive Royal Authority (on paper) and sent the clergyman (La Gasca) to the new world with no money and no army. If that doesn't sound a like a job for a player character, I don't know what is. What abuses will you tolerate, and which will you pay with in blood? how do you convince the mostly unsympathetic but rebelliousness forces in the north to supply you? How do you balance political goals with the likelihood of success? Several different scenarios present themselves to my mind. Playing out the historical situation may have more depth and richness than others, as well as making the setting easier to flesh out. Its not for every group, but I think I'd enjoy this option. Setting this sort of adventure after the traveller interstellar wars is also interesting. Abuses in the conquered territories by fleet admirals have been reprimanded, leading to a rebellion. The PC's are sent from Terra with a small ship and authority from the terran confederation, but very little in the way of resources. How do you deal with these rebels, especially when some of them are heroes from the last war... Fantasy versions are also possible, if harder to construct. I just look at this sort of scenario and see lots of room for courageous action, hard moral decisions, and player empowerment.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
08-14-2019, 11:19 AM | #500 |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Ideas Are Easy
Sardaukar meets Hunger Games:
The Evil Empire depends on slave soldiers for it's cannon fodder. They are held by pain inducing implants, battlesuits with security modules to keep the wielder from running off. And secret police controlling or observing these. They are kept in regular training in a Deathworld with live ammunition. Regiments of trainees are sent into battle against each other, with their children behind as hostages. The losing regiment is executed but they have to watch their dependents tortured to death first. The winning, gets a delay. Regiments who pass through this are sent against "real" enemies of the Empire under similar threats if they retreat or surrender without orders. Possibilities include being a slave soldier in this grim regime. Leading a revolt of slave soldiers. Being a foreign spy among them.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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