12-15-2018, 07:16 PM | #81 | |
Join Date: Dec 2007
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Re: [Basic] Disadvantage of the Week: Honesty
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12-15-2018, 07:39 PM | #82 |
Join Date: Aug 2009
Location: OK
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Re: [Basic] Disadvantage of the Week: Honesty
But the characters without Honesty can choose to not follow the laws when it benefits them. A Chinese peasant during the famine can try to scrounge up some food somewhere. They can trade with the guards, steal food, grow their own crops in secret, etc. But an Honest character has to suffer what the law demands. They can't flee to the cities where there's work. If there's a war, they might find themselves charging a machine gun nest, whereas a character without Honesty could take all sorts of illegal actions to avoid that end.
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12-15-2018, 07:42 PM | #83 |
Join Date: Jun 2006
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Re: [Basic] Disadvantage of the Week: Honesty
I don't know that that's all that unfair though. I suppose in principle adventuring could be possible in an environment with very restrictive laws which are very poorly enforced, but for the most part if you can make a career out of being an adventurer they can't be that bad. And honestly I think about 90% of the obstacles to any adventuring career from abiding by the law, a code of honor or the like are the really basic laws pretty much all of will have - don't murder, assault, torture or imprison people, steal or vandalize stuff, trespass, or offer false testimony closes down a *lot* of adventurer problem solving techniques. The details of a convoluted tax code or health insurance regulations or automobile registration, not so much. An adversarial GM can harass players with that sort of thing, but it's not like any of their plans are likely to hinge on whether or not they can park in a fire lane in the same way they might on whether or not they can kill somebody or enter a building without permission.
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12-15-2018, 07:48 PM | #84 | ||||
Join Date: Aug 2014
Location: Snoopy's basement
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Re: [Basic] Disadvantage of the Week: Honesty
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I would like to mention to both of you that I am not trying to insist that people SHOULD play Honesty in a way that causes problems, I just think it's written in a way that leads there. |
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12-15-2018, 07:59 PM | #85 | ||||||
Join Date: Aug 2014
Location: Snoopy's basement
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Re: [Basic] Disadvantage of the Week: Honesty
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Last edited by Donny Brook; 12-15-2018 at 08:24 PM. |
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12-15-2018, 08:41 PM | #86 | |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: [Basic] Disadvantage of the Week: Honesty
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The GM, when deciding what elements to include on the char-gen menu, can ban it or change the price. Similarly, I’ve seen players renegotiate (or replace) disads in play if they feel out of synch with others. As a GM, I’m certainly open to that conversation. The base cost for honesty seems appropriate for how I’ve seen it used in a wide variety of setting (DF, regular fantasy, Arabian Nights, various sci-fi, horror, 1920s mystery, etc.) For unusual circumstances, I would raise or lower the price. |
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12-15-2018, 11:27 PM | #87 | ||
Join Date: Dec 2006
Location: Meifumado
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Re: [Basic] Disadvantage of the Week: Honesty
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If needed, the GM might suggest that a "good" PC in such a setting or career take strong Vows or Codes of Honour to represent their internal moral compass.
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12-17-2018, 02:46 PM | #88 | |
Join Date: Dec 2007
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Re: [Basic] Disadvantage of the Week: Honesty
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Therefore if you are playing the character as a Lawful Stupid Paladin who annoys everyone he deals with...you're doing it wrong and should stop and ask yourself questions like "What did the writer mean by "crime"?". |
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12-17-2018, 03:24 PM | #89 |
Join Date: Mar 2008
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Re: [Basic] Disadvantage of the Week: Honesty
I ran a pulp campaign with a Honest PC in it.
Arriving at the rural home of the friend of one of the PCs that called them for help and hearing his last words before he died from the wound from the bad guys. Calling the police and then leaving to catch the bad guys before they get to where the device is stored. No roll needed, not sure if you are required to stay for the police and it is an emergency. The high speed drive to beat them to the device. He wasn't driving so he just complained a bit. Breaking into the warehouse in the middle of the night. Needed a roll but they were just recovering property they had been asked by the owner to get and keeping it from bad guys. The gun battle in the warehouse when the bad guys caught up. Self defense. The fire that started, totally an accident. Heading out the back with the device to get it away. That's when it mattered. The rest of the party gets to the car and then notice he isn't with them. One of them goes and looks around the corner. There he is talking to the police that arrived with the fire department. From the gestures towards the warehouse and the corner they are parked around he is explaining what happened. So they drive over and pretend that they had always planned on doing that. Known mobsters, a Wealthy PC with a bit of a Reputation, good lawyers and pulp era law and they were out by morning. After that they were more careful either in what they did or what they let him know about. |
12-17-2018, 06:52 PM | #90 | ||||||
Join Date: Aug 2014
Location: Snoopy's basement
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Re: [Basic] Disadvantage of the Week: Honesty
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"Make a self control roll when faced with the "need" to break unreasonable laws; if you fail you must obey the law" Quote:
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Last edited by Donny Brook; 12-17-2018 at 07:07 PM. |
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disadvantage of the week, honesty |
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