12-02-2018, 04:24 PM | #21 | |
Join Date: Dec 2017
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Re: Protection from Evil vs. Eye of Death
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Adventurers The Cleric's Detect Evil lets them find evil even if it's hidden, and know roughly how strong it is and (if you're lucky) specific details. The Cleric's Turning works on truly evil undead and keeps them away from you. The Holy Warrior's Resist Evil gives bonuses to resist rolls against the innate supernatural abilities of truly evil critters. This probably works against Eyes of Death. Code of Honor (Chivalry) requires you to defend civilization against evil. Exploits Monster reaction rolls get an extra -5 if the monster is truly evil and the delver is good (example given is demon vs. holy warrior). Taunting evil monsters uses Religious Ritual. Spells Sense Evil detects beings and items imbued with true evil. Protection from Evil gives DR and MR against creatures of pure evil. There's also Intolerance (Evil religions) and Code of Honor (Gentleman's), but the groups those cover generally aren't the Truly Evil ones. Generally. I could see a Lich Evil High Priest, admittedly. Note also that Honesty does not apply to the "'laws' of Evil". There's not a lot of mechanical interactions, but there's a few. I think the only ones here that apply to the Eyes of Death would be reaction rolls, taunting with Religious Ritual, and Resist Evil. If they're hiding Sense Evil and Detect Evil can find them, and if they're a danger to civilization Code of Honor (Chivalry) somewhat forces you to engage. Turning does not apply (they aren't undead), and neither does Protection from Evil (it's an innate monster ability). Intolerance and Code of Honor (Gentleman's) seem exceedingly unlikely to matter. |
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12-02-2018, 09:28 PM | #22 |
Join Date: Feb 2009
Location: Central Texas, north of Austin
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Re: Protection from Evil vs. Eye of Death
Nice index Neveron.
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01-11-2019, 04:04 PM | #23 | |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: Protection from Evil vs. Eye of Death
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The cleric (who speaks Elder for complicated reasons) rolled a brilliant success on a taunt roll, so I ruled that the eye would, indeed, follow them. It wasn't foolish enough to close into melee range, and tried to keep 20 yards back. The PC thief and Bard concocted a mad idea to attach a rope to a door, cast Glue on the surface of the door, and then pull the door shut as the Eye passed through. They knew it was unlikely to succeed, but it seemed worth a shot. I thought it was pretty clever, and allowed the rule of cool to guide my thinking. The Bard cast the spell; the thief took wait maneuvers until the Eye popped through and yanked the door shut. Maybe I should have treated this as an attack, giving the Eye an opportunity for an acrobatic dodge, but instead I rolled IQ on the Eye to see if it understood the trick (it failed... which seemed plausible), so I made it a straight contest of DX at a penalty for the Thief due to the distance. The Gods were smiling upon the Thief, who won by a wide margin, and the Eye failed its ST check to resist the Glue. Great cheers of delight erupted around the table as the formerly terrifying Eye was immobilized. The Scout began firing arrows. Two shots (and two Death Gazes) later, and the Eye missed its first death check, imploding in a frighteningly spooky fashion. It was an immensely satisfying finish. |
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01-11-2019, 05:16 PM | #24 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Protection from Evil vs. Eye of Death
That was a brilliant plan, even if it just trapped the Eye in the room with them. But it's even better that it succeeded spectacularly!
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01-11-2019, 07:17 PM | #25 |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: Protection from Evil vs. Eye of Death
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01-11-2019, 08:43 PM | #26 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Protection from Evil vs. Eye of Death
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01-12-2019, 02:06 PM | #27 |
Join Date: Feb 2009
Location: Central Texas, north of Austin
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Re: Protection from Evil vs. Eye of Death
Thanks for sharing the outcome.
The creative, inspired moments are really what make RPG gaming. Even better when they succeed. (It's even better that you adjudicated the tactic rather than just letting the rule of cool force automatic success.) How terrible was the Eye, i.e., did any PCs get close to death? I wonder if such an Eye of Death stuck with glue would have its gaze attacks restricted or impaired? |
01-12-2019, 02:46 PM | #28 | ||
Join Date: Feb 2009
Location: Central Texas, north of Austin
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Re: Protection from Evil vs. Eye of Death
The description of the Eye of Death and the Sphere of Madness always remind me of a fun old Apple II game from the early '80s named Conan: Hall of Volta.
YouTube play of Conan: Hall of Volta. The most compelling depiction of the Eye starts at 13:56. It doesn't seem so threatening because the player of this example has figured out the pattern to stay safe. The graphics, primitive by today's standards, I think the movement of the Eye captures these descriptions from Dungeon Fantasy. Eye of Death: Quote:
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01-13-2019, 05:35 AM | #29 | |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: Protection from Evil vs. Eye of Death
In this case, it wasn't all that close for the PCs. Once they understood that it would do basically automatic damage every turn, they kept out of sight and alternated characters running into its range. They were definitely freaked out though, so tension was high. The prior three sessions were 100% combat slogs, so I was happy to let this be more of a puzzle than a straight-up fight.
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Now I want to create a lair of an even viler monstrosity who keeps Eyes of Death mounted on its walls and pillars. Or have Eyes of Death behind the giant mural in a haunted house ("I swear those eyes are following me... and I'm dying!"). |
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01-13-2019, 09:03 AM | #30 | |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: Protection from Evil vs. Eye of Death
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I have always assumed that the two Eyes in DF were attempts to recreate D&D's Beholder without making them an obvious photocopy. |
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Tags |
eye of death, protection from evil |
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