09-15-2018, 02:38 AM | #11 |
Join Date: Sep 2008
Location: near London, UK
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Re: [Basic] Disadvantage of the Week: Fanaticism
The way I think of it:
Fanaticism is not Overconfidence. Fanaticism is not Impulsiveness. Fanaticism is not Incompetence (Tactics). Sure, you can (and probably should) give it to the mob of crazed cultists, but that's not where it's most interesting. It's in the same general headspace for me as Sense of Duty: you regard this particular thing as more important than your own wellbeing.
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09-15-2018, 01:04 PM | #12 | |
Join Date: Sep 2004
Location: Canada
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Re: [Basic] Disadvantage of the Week: Fanaticism
Quote:
Fanaticism is another disadvantage, but it can look like other disadvantages. [1] And because they can't get a job and live in poverty, and they've been told their families will get a pension and be well supported after their death - basically by blowing themselves up they get a job for life AND save on groceries.
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09-16-2018, 12:58 PM | #13 |
Join Date: Apr 2005
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Re: [Basic] Disadvantage of the Week: Fanaticism
Arguably, Fanaticism is a special case of Obsession or Sense of Duty.
Depending on the character's behavior, it could also be a special case of Compulsive Behavior. Characters with more than one of those traits should be carefully scrutinized by the GM to make sure that the disadvantages don't overlap. It's a wonderful villain disadvantage which can be used to quickly define an NPC and make them resistant to being influenced by PCs. It's also a way of sugar-coating violent PC behavior. For example, players don't have to make ethical decisions for their characters if all the bad guys are fanatic Nazis, Chtulhu Cultists, or otherwise irredeemable due to their fanaticism. |
09-16-2018, 01:06 PM | #14 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [Basic] Disadvantage of the Week: Fanaticism
Some still do. However, I have to admit it's very rare I meet a Player that has issues with fantasy violence, despite their own personal ethical codes.
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09-16-2018, 02:09 PM | #15 | |
Join Date: Jul 2012
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Re: [Basic] Disadvantage of the Week: Fanaticism
Quote:
Essentially it would allow him to be reasonable enough to still be heroic, and still show absolute resolve for things he would care about. |
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09-17-2018, 04:28 AM | #16 | |
Join Date: Aug 2004
Location: U.K.
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Re: [Basic] Disadvantage of the Week: Fanaticism
Quote:
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09-17-2018, 07:33 AM | #17 | |
Join Date: Nov 2004
Location: Niagara, Canada
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Re: [Basic] Disadvantage of the Week: Fanaticism
Quote:
Put another way, they /hoped/ that they'd be able to live up to the ideal of "Live forever or die trying", but sometimes ran out of spoons and reverted to the more usual human motivations.
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09-17-2018, 09:51 AM | #18 |
Join Date: Aug 2007
Location: Denver, CO
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Re: [Basic] Disadvantage of the Week: Fanaticism
Fanaticism can also be a really easy way to get an adventure rolling.
In my group's multi-GM DF game, I have a cleric with extreme fanaticism. Several adventure hooks have been nothing more than a letter or messenger from the church telling her where to go or what to do. There is no question or hesitation; she just goes. Other disadvantages can work this way too: Vow and Sense of Duty come to mind. |
09-17-2018, 02:58 PM | #19 | |
Join Date: Mar 2006
Location: Iceland*
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Re: [Basic] Disadvantage of the Week: Fanaticism
Quote:
"Also I heard the voice of the Lord, saying, Whom shall I send, and who will go for us? Then said I, Here am I; send me."
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disadvantage of the week, fanaticism |
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