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Old 12-10-2015, 04:34 PM   #1
Kromm
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Default GURPS Dungeon Fantasy 17: Guilds

The strongest hero
In direst adversity
Needs the fastest friends
— Armsmen's Guild motto
GURPS Dungeon Fantasy doesn't have much use for polite society. Town is where you go to sell loot, resurrect unlucky friends, charge power items, buy gear, train, and find your next quest. While there are people and organizations there, the majority of them are monopolies that exist to separate delvers from their cash. Most of the rest are sticks the GM can use to beat players who get the bright idea of debasing coin or robbing Ye Olde Magick Shoppe.

Yet even hack 'n' slash fantasy is full of heroes with connections, be they barbarians who come from tribes, clerics who serve temples, knights of noble birth, or rogues who belong to the Thieves' or Assassins' Guild. Knowing the right people back in civilized parts can mean having access to the right gear and information, and perhaps a few extra sword arms, when you're nowhere near civilization. That's when GURPS Dungeon Fantasy 17: Guilds comes in handy.

This supplement covers every sort of organized backer an adventurer could want, from secretive conspiracies and criminal syndicates, through merely exclusive noble courts and universities, to armies and religious congregations that are only too happy to recruit. Learn what they want from delvers and what delvers can get from them. Buy social traits that give you a real edge in town. And revel gleefully in the world of secret languages and impressive-sounding titles.

At the end of the day, it's all about retiring rich and powerful. Grab Guilds and get a leg up on your future – and sweetheart deals on cool gear, special training, and competent henchmen right now.


Store Link: http://www.warehouse23.com/products/SJG37-0333
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Old 12-10-2015, 05:17 PM   #2
simply Nathan
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Default Re: GURPS Dungeon Fantasy 17: Guilds

Not my cup of tea, but I'm sure it has stuff in it that will be useful to me. After all, Clerics did, Allies did, Henchmen did, and Summoners probably does too.

More DF is always a good thing.
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Old 12-10-2015, 05:34 PM   #3
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Default Re: GURPS Dungeon Fantasy 17: Guilds

This looks awesome to me. Consider it bought!
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Old 12-10-2015, 06:11 PM   #4
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Default Re: GURPS Dungeon Fantasy 17: Guilds

No doubt it's full of things I already do... but just like Wilderness will be invaluable for paring it down to the essentials.
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Old 12-10-2015, 06:11 PM   #5
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Default Re: GURPS Dungeon Fantasy 17: Guilds

This is actually directly relevant to our current DF game, where we have an Adventurer's Guild and two PCs recently found themselves nominal leaders of an orc tribe. For the latter, Tribal Rank is much simpler than trying to treat the orcs as Allies with several limitations.
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Old 12-11-2015, 09:55 AM   #6
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Default Re: GURPS Dungeon Fantasy 17: Guilds

Quote:
Originally Posted by simply Nathan View Post
Not my cup of tea
Even the teacup guild? [1]



1. So totally not in this book.
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Old 12-11-2015, 10:04 AM   #7
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Default Re: GURPS Dungeon Fantasy 17: Guilds

Who represents the Lollipop Guild?
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Old 12-11-2015, 10:17 AM   #8
Kromm
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Default Re: GURPS Dungeon Fantasy 17: Guilds

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Originally Posted by Turhan's Bey Company View Post

Even the teacup guild? [1]

1. So totally not in this book.
I'd like to submit the following evidence:

https://youtu.be/qtT9BU64z28

I think that may qualify under some of the more violent guilds.
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Old 12-11-2015, 11:20 AM   #9
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Default Re: GURPS Dungeon Fantasy 17: Guilds

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Originally Posted by Not View Post
Who represents the Lollipop Guild?
See p. 4.

Quote:
Originally Posted by Kromm View Post
I think that may qualify under some of the more violent guilds.
[Considers writing up the Martial Arts style.]
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Old 12-11-2015, 03:55 PM   #10
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Default Re: GURPS Dungeon Fantasy 17: Guilds

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Originally Posted by Turhan's Bey Company View Post
[Considers writing up the Martial Arts style.]
This is something I've been noodling too: Dungeon Fantasy Martial Arts. So far I have a style for wizards who focus on Flame Jet, double-wielding pistol crossbows, and sword-and-board fighter.
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