12-15-2018, 08:38 PM | #1 |
Join Date: Nov 2017
|
Condition: Fever - How to?
If a player gets a disease and one of the symptoms is fever. What attributes do you deduct? In the basic book pg 428 it lists other symptoms but not fever.
|
12-15-2018, 08:53 PM | #2 |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: Condition: Fever - How to?
Depends on the fever severity.
Mild, no effect. Moderate 99 to 102), perhaps double fatigue costs for exertion. Severe (103+), maybe -1 IQ and DX, double fatigue costs, etc. I'm not a doctor thats just based on my personal experience and estimation.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
12-15-2018, 10:53 PM | #3 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
|
Re: Condition: Fever - How to?
|
12-15-2018, 10:58 PM | #4 |
Join Date: Mar 2014
|
Re: Condition: Fever - How to?
Fever also mean significantly increased energy use by the body. Perhaps a lesser version of Increased Consumption would be appropriate as well?
|
12-16-2018, 12:09 AM | #5 |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: Condition: Fever - How to?
I dont recall hallucinations either time. But my thinking was definitely impaired and slow. Both times were from Pnomonia so its hard to estimate how exhausted I was from the fever vs. the pnominia.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
|
|