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Old 02-03-2019, 10:59 AM   #1
mirtexxan
 
Join Date: Jan 2019
Location: Italy
Default [DF] Animate objects spell: how is intended to work?

Hello,
Do you have some suggestions on how to manage the "animate objects" spells? Is it indend to provide an "attacker" object or is just for flavour? The description just allude to a simple distraction, or at most some kind of disarming maneuver.

What are some suggested uses?

Do you have any idea for a suitable template to apply to the animated objects of different weights?

Do animate object "attack" with their skills, or with the skill of the caster?

I'm quite a bit confused about this spell and I don't relly now how to adjudicate it...
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Old 02-04-2019, 03:33 AM   #2
mirtexxan
 
Join Date: Jan 2019
Location: Italy
Default Re: [DF] Animate objects spell: how is intended to work?

Another question: is the "animation" spell exactly the necromantic counterpart of "animate objects"? That is, are they the same spell?
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Old 02-04-2019, 05:52 AM   #3
Not another shrubbery
 
Join Date: Aug 2004
Default Re: [DF] Animate objects spell: how is intended to work?

Animate Object, the Making And Breaking spell, works very much like the Animation modifier for Telekinesis. In particular, the item animated has IQ 0, and must be controlled like a puppet (note the concentration requirement).
Animation, the Necromancy spell, actually places a spirit in an object, but you're limited in the types of objects it can be cast upon. The spirit controlled object can be given orders and will usually follow them, although it's a bit dull and somewhat literal.
Despite the similarity in the names, the two spells are actually pretty different.
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Old 02-04-2019, 05:54 AM   #4
mirtexxan
 
Join Date: Jan 2019
Location: Italy
Default Re: [DF] Animate objects spell: how is intended to work?

Quote:
Originally Posted by Not another shrubbery View Post
Animate Object, the Making And Breaking spell, works very much like the Animation modifier for Telekinesis. In particular, the item animated has IQ 0, and must be controlled like a puppet (note the concentration requirement).
Animation, the Necromancy spell, actually places a spirit in an object, but you're limited in the types of objects it can be cast upon. The spirit controlled object can be given orders and will usually follow them, although it's a bit dull and somewhat literal.
Despite the similarity in the names, the two spells are actually pretty different.
thanks, but which kind of trait (adv. and skills) would you give to the object?
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Old 02-04-2019, 10:36 AM   #5
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: [DF] Animate objects spell: how is intended to work?

Quote:
Originally Posted by mirtexxan View Post
thanks, but which kind of trait (adv. and skills) would you give to the object?
Use the caster's skills, and the object has its normal HP and DR. The spell is literally just the caster using an object to do things instead of their own body.
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