10-15-2013, 10:26 AM | #11 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: What's your advice on how to hand out experience points?
My current secret-agents campaign follows a somewhat strange model:
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
10-15-2013, 10:53 AM | #12 |
Join Date: Feb 2007
Location: New York City
|
Re: What's your advice on how to hand out experience points?
In my group I give 4 per session and if a player does something awesome I'll give an extra pt. If they do something disruptive -1 pt. If they go against their char's concept/dis-advantages they could get nothing that session.
Also, for mission fanalies I'll give an extra 2 pts. |
10-15-2013, 11:03 AM | #13 | |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: What's your advice on how to hand out experience points?
Quote:
Bill Stoddard |
|
10-15-2013, 11:18 AM | #14 | |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: What's your advice on how to hand out experience points?
Quote:
Bill Stoddard |
|
10-15-2013, 11:36 AM | #15 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: What's your advice on how to hand out experience points?
Quote:
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
|
10-15-2013, 01:43 PM | #16 |
Join Date: Sep 2009
Location: Los Angeles
|
Re: What's your advice on how to hand out experience points?
I hand out the same amount of points for everyone who shows up and plays, though that amount varies from session to session and campaign to campaign. If the characters are in an action-packed sequence that lasts several sessions they will get a jumbo award at the end of it. I never hand out penalties and rarely hand out special bonuses for play quality; it is hard enough to get a group of adults together every week for GURPS without disincentives to play. I give large bonuses to people who do extra things like keep adventure logs, flesh out character back stories, generate helpful resources like combat charts or equipment reminder/description sheets for ultratech gear, etc.
|
10-15-2013, 02:15 PM | #17 | |
Join Date: Dec 2006
Location: Houston
|
Re: What's your advice on how to hand out experience points?
Quote:
I dont penalize for most metagaming and almost NEVER for rules lawyering. WITHIN REASON. You have a legitamate alternative reading of the rules Im willing to hear it. Normally those pleas are made during smoke-breaks or after actions. The meta gaming is tough to control and identify sometimes so Im pretty prone to let it slide. It has to be blatant and continuous before Id penalize. To be fair, Ive had the luxury of reasonable players. I dont think I've EVER penalized for a mission being failed or things going pearshaped. Even when plans fail, as long as we're all having a good time, why penalize? Play on and the consequences (if any) can be played out in story. Nymdok |
|
10-15-2013, 02:17 PM | #18 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: What's your advice on how to hand out experience points?
Quote:
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
|
10-15-2013, 02:43 PM | #19 |
Join Date: Nov 2007
Location: The City of Subdued Excitement
|
Re: What's your advice on how to hand out experience points?
I give 3 points at the start of each session, in order to give the players the chance to spend them on things like buying successes. I'll give up to 5 points at the completion of a story arc.
If anyone does something extra awesome, I'll give bonus points to the whole group. Everyone benefits if one of the PCs is awesome, because I want everyone to help the others to be awesome. Awesomeness is good. I like to get input from my players on this. You can just ask them, "Hey, did anyone stand out for roleplaying tonight? Anything you think deserves recognition?" Ultimately, the decision to award points is yours, but asking players about it can spur a good discussion. |
10-15-2013, 02:51 PM | #20 | |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: What's your advice on how to hand out experience points?
Quote:
I've given a penalty only once, but I give bonuses all the time. It seems to act as an incentive for my players, rather than a disincentive. YMMV. Bill Stoddard |
|
Thread Tools | |
Display Modes | |
|
|