10-16-2013, 05:02 AM | #31 |
Join Date: May 2011
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Re: What's your advice on how to hand out experience points?
Our campaign is a Dungeon Fantasy game that is growing into a more low fantasy game. Characters started at 250, and are between 255 and 325 now. The campaign has been running for a year and a bit, with 18 sessions behind us.
I give out 5 points per sessions, -1 for a character death, -1 for failing to explore/interact with NPCs/generally being wimpy, -1 for consuming more resources than are gained. All players get that base point award if they're able to attend. Sometimes we do world-building mini games at the beginning of the session, and the player who wins gets a bonus point. If there are more than three players, they vote for an MVP, who gets a bonus point. If something happens that is awesome/funny enough that I feel it stands out, everyone gets a bonus point. MVP and mini game winners are by ballot. Mini games we've done include: who were your character's parents, teachers, and friends growing up; what are some place names your character has visited or would like to visit; what are some rumors your character has heard. |
10-16-2013, 05:02 AM | #32 | |
Join Date: Aug 2013
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Re: What's your advice on how to hand out experience points?
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But when I'm in the position of handing out xps I'm suddenly an interventionist god, a parent giving rewards, Pavlov in his lab. I'm trying to tell them what "the universe" approves of about their actions... All things being equal - assuming a fairly like-minded group with no outright disruptive people - then I think its best to aim for the maximum collaboration, input from all. I think the suggestion to have an open question to the group, about who gets the bonus roleplayng point for the session, is a good one. It also helps people have a public discussion about roleplaying, and hence take responsibility for their own performance. |
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10-16-2013, 07:09 AM | #33 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: What's your advice on how to hand out experience points?
I usually give three points per session, since I can trust my players pretty well to turn up, stay in character and contribute. I don't want to encourage them to compete for airtime, since the focus of sessions moves between characters in a fairly natural way at present, and I like that. The PCs started at 300 points and passed 400 some time ago, but they've mostly becoming more cosmopolitan and versatile rather than better at killing things.
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10-16-2013, 07:17 AM | #34 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: What's your advice on how to hand out experience points?
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In a sense, what I'm doing is putting on my audience hat, and asking what scenes in the play stood out for me. So in effect I'm calling not for a particular plotline, but for a high-drama style of play. I'm telling the players that intense roleplaying and good characterization will be recognized and that they're the point of the exercise. I'd also note, though, that my players in my current Laundry Files campaign, which is run under a BRP-derived system that doesn't use eeps in any way, are also doing a lot of roleplaying and character interaction. So the use of bonus eeps, and indeed the use of eeps at all, doesn't seem to make a big difference to outcomes. By now I have a player group that values drama and will make that known. Bill Stoddard |
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10-16-2013, 07:49 AM | #35 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: What's your advice on how to hand out experience points?
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Speed of advance is all about genre. in DF or 'lost wanderer in a new world' games, rapid progress is part of the genre. Supers.... not so much.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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10-16-2013, 09:21 AM | #36 |
Join Date: Jan 2010
Location: Brighton
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Re: What's your advice on how to hand out experience points?
Personally I give 2-3 for turning up and roleplaying
and then extra for extra quality role-playing, or doing something brilliant in game. Big goal achievements I've tended to apportion as follows: 60% gets split evenly, 20% gets given to the player who did the single best thing (as voted on by the table) in the relevant sessions, the next two great things get 10% each. That said I've been playing with the same guys (in this group) since I was 18, our expectations and tastes are pretty much gelled by now. So what could be a recipe for a row, is actually a series of "mate that was awesome when you......" in the pub, for us! I do probably award quite a lot of CPs in total but my players have tendency to broaden their characters out rather than going for big powers. |
10-16-2013, 12:49 PM | #37 | |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: What's your advice on how to hand out experience points?
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Personally, it's been about five years since I've handed out individual rewards. Running mostly Savage Worlds and DnD, I decided that I didn't want to deal with individual xp amounts and just started "levelling up" PCs when I felt it was dramatically appropriate. Now I am going to be running GURPS for the first time in about 10 years, I'm not sure what I'll do about xp - leaning toward handing out the same reward with individual points at the table for being really impressed. I also hand out xp for journal entries (in character perspective) because i like encouraging it.
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Tour of Darkness (Vietnam + Mythos) |
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10-16-2013, 01:51 PM | #38 |
Join Date: Jun 2013
Location: Inside a castle built of your agony.
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Re: What's your advice on how to hand out experience points?
I'm kinda sorta jumping in, but I'm pretty sure nobody mentioned John Wicked's "Playing dirty". He had a whole article talking about experience points, and how to handle them. One of his technique, directly appliable to GURPS, is the reward-by-proxy: giving a single point to each character, and tell them that they can award it to anybody, except themselves.
Also, I have a personal technique (tried it, loved it, sticked to it), but it can only works easily for GURPS or other points-heavy systems: giving a flat amount of points per session for the characters to spend, and then "giving" each of them from 1 to 6 points regarding to their participation. The trick is, they never actually get to spend said points. Worse: they don't ever know how many they won. But sometimes, during the game, they'll discover some strange abilities lying within them. Or get the occasion to make stronger bonds with a Contact, propelling him to the rank of Ally. Or save a cyberdoc's life, and get an amazing discount of 100% on a cyberlimb. See where I'm getting at? Well this only works, of course, with players willing to wholly entrust you with their characters, and never question what you do. |
10-16-2013, 01:53 PM | #39 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: What's your advice on how to hand out experience points?
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10-16-2013, 02:05 PM | #40 |
Join Date: Jun 2013
Location: Inside a castle built of your agony.
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Re: What's your advice on how to hand out experience points?
And this is the confirmation that I shouldn't post anything after 10 PM. And I'm jealous.
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