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Old 05-19-2017, 11:23 AM   #51
roguebfl
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Default Re: New Technique of the Week: an ongoing thread

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Originally Posted by Daigoro View Post
The way Techniques are priced, is there a significant material difference? Presuming that you're talking about only an extra -1 in difficulty.
Yes there is. as you can use the technique anyway at it's default value with only points spent in the skill
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Old 05-19-2017, 11:45 AM   #52
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Default Re: New Technique of the Week: an ongoing thread

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Yes there is. as you can use the technique anyway at it's default value with only points spent in the skill
That's true.
But now we have 2 dimensions of difficulty when 1 would be enough, and it's unclear which dimension is preferable.
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Old 05-19-2017, 11:50 AM   #53
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Default Re: New Technique of the Week: an ongoing thread

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Are there any Techniques based off Piloting for flying remotes or drones? Examples would be the recreational/law enforcement vertol things you can pilot from a smartphone app and the military Predator drone.
The penalty for tiny controls instead of a proper cockpit.
For piloting a complex thing like a human body, -1 for direct control and -2 for VR control (and presumably around -3 to -4 for a cockpit and worse for a cellphone).
A -1 per 10,000 miles worth of light lag.
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Old 05-19-2017, 12:54 PM   #54
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Default Re: New Technique of the Week: an ongoing thread

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But does that argue for making the skill hard, or for increasing the basic penalty? I'd prefer to increase the penalty.h.
The rules for new techniques give only having one shot at success as one of the criteria for being Hard.
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Old 05-19-2017, 01:18 PM   #55
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Default Re: New Technique of the Week: an ongoing thread

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The penalty for tiny controls instead of a proper cockpit.
For piloting a complex thing like a human body, -1 for direct control and -2 for VR control (and presumably around -3 to -4 for a cockpit and worse for a cellphone).
A -1 per 10,000 miles worth of light lag.
Where are the 4e rules for teleoperation penalties?

I'd reckon that techniques for a specific control setup could buy off half its penalty, and they're probably Hard, but taking extra time would be common until you got good at teleoperation.
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Old 05-19-2017, 01:41 PM   #56
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Default Re: New Technique of the Week: an ongoing thread

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Originally Posted by vicky_molokh View Post
The penalty for tiny controls instead of a proper cockpit.
For piloting a complex thing like a human body, -1 for direct control and -2 for VR control (and presumably around -3 to -4 for a cockpit and worse for a cellphone).
A -1 per 10,000 miles worth of light lag.
I'd be inclined to tack on at least a little bit for not having a first-person perspective - many hours of Piloting (flight simulator), and I'm talking about realistic ones, will help with Piloting (mini quadrotor) by giving you the basics and even letting you recognise things like a vortex ring state, but once the vehicle isn't facing directly away from you there's a whole new set of mental gymnastics to do.
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Old 05-19-2017, 02:03 PM   #57
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Default Re: New Technique of the Week: an ongoing thread

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Where are the 4e rules for teleoperation penalties?

I'd reckon that techniques for a specific control setup could buy off half its penalty, and they're probably Hard, but taking extra time would be common until you got good at teleoperation.
Why would the modifiers change?
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I'd be inclined to tack on at least a little bit for not having a first-person perspective - many hours of Piloting (flight simulator), and I'm talking about realistic ones, will help with Piloting (mini quadrotor) by giving you the basics and even letting you recognise things like a vortex ring state, but once the vehicle isn't facing directly away from you there's a whole new set of mental gymnastics to do.
Ah, I was thinking that one uses a camera mounted on the flying device.
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Old 05-19-2017, 03:10 PM   #58
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Default Re: New Technique of the Week: an ongoing thread

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Ah, I was thinking that one uses a camera mounted on the flying device.
The camera on a remote-controlled plane/boat/car tied into a smartphone app is a fairly recent development. What about twenty to thirty years ago when you had to eyeball things directly?

My brother-in-law had a miniature (it fit in his car's back seat) remote-controlled F-14 or F-15 twenty years ago that ran off either gasoline or jet fuel (I can't remember which). He had to get a pilot's license to fly it, IIRC, which he's kept up to date. There was no camera in it tied to a monitor; he had to fly it with a standard remote control radio setup (which resembled a console game controller).
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Old 05-27-2017, 12:05 PM   #59
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Default Re: New Technique of the Week: an ongoing thread

Guiding (Climbing). Average, default Climbing cannot exceed Climbing+4.

This is the ability to assist someone else's Climbing. It allows you to roll the technique as a complementary skill to their Climbing. Since it requires talking, it can't be done stealthily, and you need a shared language.

I reckon this is a technique rather than an optional specialisation simply because Climbing is DX-based. It's usually something you learn after becoming a skilled climber. It isn't Teaching skill, although a skilled guide will usually have Teaching as well.
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Old 05-27-2017, 01:09 PM   #60
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Default Re: New Technique of the Week: an ongoing thread

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Guiding (Climbing). Average, default Climbing cannot exceed Climbing+4.
Sounds to me like a technique that could also be usefully applied to Hiking, Riding, and Skiing, at least, and probably other movement skills too, like Flying and Swimming.

Thinking about this a bit more, though, just buying up the skill for complementary bonus purposes feels a bit... unexciting, I guess. I'd suggest switching it around a little, making it a roll against [Skill]-5, but if you succeed, you get double the usual complementary bonus: +2 on a success, or +4 on a critical success.
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