07-19-2018, 08:12 PM | #1 |
Join Date: Aug 2007
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Overhead body slam
Assuming a character has an opponent grappled and has lifted him, while overcoming all attempts to escape, what if the character wants to lift his opponent over his head He-Man style and plant his opponent in the dirt directly in front of him?
Is this covered in the rules somewhere? I've skimmed through Basic and MA. I would suppose it would take another turn to lift him overhead (with consequent attempts to escape) and then he inflicts full thrust damage (unless the opponent does something sufficiently acrobatic, maybe?) to a random hit location. |
07-19-2018, 10:45 PM | #2 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Overhead body slam
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07-20-2018, 01:39 AM | #3 | |
Join Date: Apr 2008
Location: Århus, Denmark
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Re: Overhead body slam
I'm not sure:
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For the attacker to remain standing I'd rather do this similar to a Grab & Smash. Although G&S is a 1 round action, and lifting someone over your head after the initial grapple is bound to take a round by itself. But I'd take a cue to damage from G&S to slamming the opponent into the ground A "Kiss the Carpet" deals thr dam, plus bonus for Brawling; Wrestling or Sumo. I'd give +2 bonus for slamming from a greater height. Back in 2009 I asked the forum the question: "What to roll when picking up somebody and shoving them down along a bar counter?" The suggestions back then was to: 1: Grapple opponent 2: Pick up opponent and haul to bar counter 3: Slide opponent down bar, using Shove mechanics (at x2 effective damage for smooth surface) And alternative use a round between 2 and 3 to slam opponent hard down on bar counter (Kiss the Carpet damage) After TG was published the Pickup mechanics (p24) has rules about the pickup, and I guess CP from the initial grapple can be spent on penalizing the opponent in the ensuing contest. Grab & Smash in TG is ruled to allow CP spent for additional damage only if done immediately. So getting lots of CP in the initial grapple won't deal extra damage for slamming the foe onto the bar. But they can help with lifting or with the ensuing Shove.
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07-20-2018, 03:47 AM | #4 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Overhead body slam
This seems to me to be a two yard fall (assuming SM+0 combatants) for the victim, plus some amount for the 'boost' by the lifter.
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07-20-2018, 05:09 AM | #5 | |
Join Date: Apr 2008
Location: Århus, Denmark
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Re: Overhead body slam
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A fall from 2 yards is a collision at velocity 7. For a basic 10 HP person on hard ground (use 2xHP) that's (7*10*2/100) = 1,4 dice of damage. IIRC fractions above 1,0 rounds down so 1d damage. That's more than the thr. dam of a ST 10 attacker using the Kiss the Carpet damage rules. If the attacker has some bonus damage from Brawling, Wrestling or Sumo. If the slam into the ground is treated like a Fall (hence a Collision) then I anticipate player arguing to use Breakfall or Acrobatics to mitigate damage. And I may even agree, unless the attacker has the victim in such a grab that he has no wiggle room? For ease of play I think I'll keep treating a slam into the ground as a Kiss the Carpet, with a further +2 for the drop height.
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Playing GURPS since '90, is now fluent in 4th ed as well. |
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07-20-2018, 06:42 AM | #6 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Overhead body slam
Actually, Piledriver includes two options. To quote:
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07-20-2018, 09:38 PM | #7 |
Join Date: Jan 2009
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Re: Overhead body slam
Alternatively, there's nothing preventing you from using the damaging version of Judo Throw for a version of this that isn't inherently an All-Out Attack. Faster, no turn to escape, not as damaging.
Last edited by Toptomcat; 07-20-2018 at 09:41 PM. |
07-20-2018, 09:48 PM | #8 | |
Join Date: Aug 2007
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Re: Overhead body slam
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