10-03-2018, 09:27 AM | #11 | ||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Stats for a giant beetle?
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I wasn't planning on blogging it. At least not soon. I may sometime post my old stats for giant insects. I'll probably want to rework them though, as they were from my first year of gurps. Feel free to include the hippo sized beetle from above in your blog. As a note, its SM+3. Yeah, scaling insects is not as easy as it looks, and you've got some decisions to make. I agree with all of your points for certain contexts, but I'll try an explain my choices. A lot of them have to do with the setting I built the source template for. Quote:
It really depends on the beetle, but yeah, they really don't like to take to the air if they can avoid it. My initial template flies because its designed for a setting where plants float and form tangles of floating islands. If you can't fly, you can't move around, and so the beetles have flying. Though I admit I chose them because they flew, but weren't light and agile like so many other flying creatures. I hope we're all aware of the square-cube law. I'm ignoring it under the category of "realistic biomechanical issues". Even ignoring that, slapping "Costs FP" on beetle flight is probably not a bad idea. And its not hard to justify a giant beetle that doesn't fly. Quote:
I upgraded the IQ because I needed the beetles to be tamable, and because I was consciously trying to replace cattle and other large herbivores. I find that size, metabolism, and intelligence are connected: look at the kommodo dragon compared to other lizards, and sharks compared to other fish (yes, I know that one is weaker, but still). Quote:
Its also worth looking at whether your in a stat-normalized campaign or not, what the power level of the PC's are, and what role you want the beetle to play. Is it a monster to be defeated or local color. Are they war mounts? Are PC's with ST 17 running around?
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10-03-2018, 10:14 AM | #12 |
Join Date: Oct 2018
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Re: Stats for a giant beetle?
i do have a gm who has used a giant beetle recently but it’s also the size of a dog and with metal plates and a weird diet. also i’m not sure they will part with the stat block.
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10-03-2018, 12:51 PM | #13 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Stats for a giant beetle?
A realistic giant beetle dies; the way their muscles and breathing works doesn't scale to giant size. Given that, it's pretty much a case of inventing numbers you like.
An elephant-sized beetle with the strength of an elephant is around ST 50. An elephant-sized beetle with the proportionate strength of a beetle has a ST of several hundred. |
10-03-2018, 01:29 PM | #14 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Stats for a giant beetle?
A really large beetle might be ST 1 and weigh a couple of ounces (that's a Goliath beetle, for example). If you use GURPS rules for BL, it has a BL or 0.2 lb. or 3.2 ounces, 1.6x its weight. A ST 50 animal weighs 15,625 lbs. which is a little too heavy for a real elephant; ST 45 would be more accurate, and would give you a weight of 11,390 lbs., and 1.6x that is BL 18,225 lbs. That's almost exactly Lifting ST 300.
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Bill Stoddard I don't think we're in Oz any more. |
10-03-2018, 02:08 PM | #15 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Stats for a giant beetle?
I chose to be vague because it's a question of 'proportional ST of which beetle'. Note that realistic lifting ability doesn't scale with the 2/3 power of weight (GURPS default rules) because large creatures are structured differently; curve fitting over the range from ant to elephant suggests an exponent of 0.8-0.85.
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10-03-2018, 02:11 PM | #16 |
Join Date: Apr 2005
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Re: Stats for a giant beetle?
There's also some evidence that certain insects are slightly smarter than we give them credit for being (not beetles though - they appear to be really stupid, even by insect standards). Also, brainpower does sort of scale with mass.
In any case, I'm with Bruno that the rule of fun/cool dictates that they have at least IQ 2 so that they can be tamed and used as mounts or draft animals. |
10-04-2018, 12:23 AM | #17 | |
Join Date: Apr 2008
Location: Århus, Denmark
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Re: Stats for a giant beetle?
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Or more likely: People will try to ride it.
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Playing GURPS since '90, is now fluent in 4th ed as well. |
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10-04-2018, 07:12 AM | #18 |
Join Date: Sep 2004
Location: Canada
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Re: Stats for a giant beetle?
As a side comment on the back-and-forth about it's-realistic vs it's-not-realistic:
Just like in science fiction, there's the thing about the number of breaks from reality. "A giant beetle, which is like a regular beetle in all ways that we experience beetles in our day-to-day lives except giant", feels like one break from reality, even though it implies a lot of internal differences. We don't see the inside of bugs in any detail, even less than we see the insides of animals. Changing its intelligence is a second break from reality. Giving it a flaming breath weapon would be a third. And so forth. For people who are sensitive to the number of breaks, the argument that "well, you changed one thing, therefore it doesn't matter what you change" feels somewhere between a bit facetious and a total dismissal of their problem. And of course for people who aren't very sensitive to it, they find the people who are incomprehensibly inflexible and/or boring. How many and what kind of breaks from reality are tolerable is very much a stylistic thing.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
10-04-2018, 08:20 AM | #19 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Stats for a giant beetle?
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10-04-2018, 08:45 AM | #20 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Stats for a giant beetle?
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Bill Stoddard I don't think we're in Oz any more. |
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