08-03-2017, 01:16 PM | #11 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: The Confusion of Detecting Magic and Items
Then just don't require a roll.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
08-03-2017, 01:20 PM | #12 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: The Confusion of Detecting Magic and Items
That effectively is saying the bonus is +20.
I think 10 Concentrate Manuevers is excessive. If you compare it to other similar tasks like shouting advice or gaining situational awareness, one Concentrate seems to be correct. If you hear the enemy wizard invoke Glaar'thag The Lord Of Deathtouch, then it shouldn't take you long to know that he is casting Deathtouch. |
08-03-2017, 01:29 PM | #13 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: The Confusion of Detecting Magic and Items
Anyway, this is off-topic. Short answer - skills can do a lot of identifying, but in some games it is difficult to do this with magic items. I remember old AD&D, where every use of Identify cost you 100 gp.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
08-03-2017, 01:49 PM | #14 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: The Confusion of Detecting Magic and Items
In my last DF game nobody bothered with Analyze, they just paid in town for it.
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08-03-2017, 03:06 PM | #15 | ||
Join Date: Jul 2008
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Re: The Confusion of Detecting Magic and Items
Quote:
Quote:
No, like Identify Magic it indicates vague answers for spells that the caster does not know of. Which by default includes no spells at all - there are only any such spells if the GM (or in theory one of the other players) specifically wanted there to be.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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08-03-2017, 04:20 PM | #16 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: The Confusion of Detecting Magic and Items
Quote:
In this case Bob the Wizard has a choice, cast Identify Spell for 1 FP* and one second's worth of concentration, or he can spend several seconds and make a skill roll for no FP (or eventually just have a skill high enough to soak more than -10 in penalties). Time or FP, both are resources. Also this keeps Sara the Scholar from completely stepping all over Bob's toes in the "Who is better at analyzing magic" department. * Presuming a DF Wizard (or even any starting Wizard worth the name) they'd have it at skill level 15. Yeah, Ye Olde Secret Spell games. |
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