06-28-2019, 09:20 AM | #41 |
Join Date: May 2019
|
Re: Super Easy Divine Magic Rules
:)
Though actually this has made me think about why I am very happy with magical creatures and less happy with magic items and spells. I think the reason is that I want the players to have challenge in a magical world without becoming uber-powerful themselves. I feel that spells and especially items can quickly unbalance the game, or create a magical arms race - whereas a magical creature simply isn't open to that kind of abuse by the PCs: it has a brain of its own and cannot be 'owned' in the same way... Plus they provide opportunities for role play which a +1 sword kinda doesn't! :) Last edited by MikMod; 06-28-2019 at 06:19 PM. |
06-28-2019, 09:47 AM | #42 | |
Join Date: May 2018
|
Re: Super Easy Divine Magic Rules
Quote:
In my opinion, any setting that has market prices for magic items and hourly rates for spell casting is high fantasy :). Blades and Black Magic is supposed to be for sword and sorcery. The book on magic, the second half of the rules, isn't out just yet though. |
|
06-28-2019, 05:50 PM | #43 | |
Join Date: May 2019
|
Re: Super Easy Divine Magic Rules
Quote:
|
|
06-28-2019, 06:00 PM | #44 |
Join Date: May 2015
|
Re: Super Easy Divine Magic Rules
You're not alone.
Just because there are rules for what it takes to make a magic item, and theoretical base prices listed for them, doesn't mean that there will be many or even any people selling or even making magic items in any campaign. Whenever I think it through, it seems pretty unlikely to me that there would be much if any magic items available for sale to random adventurer types, at least not for list prices. Of the few wizards who can make them or people who have them and are willing to sell, an auction seems like the way to go, and the rich & powerful would no doubt tend to have their agents show up to and compete for those (and also take note of who else bought any interesting items). And selling to an aristocrat is probably worth more to a wizard or guild than selling to a random person who may be a loose cannon type. |
06-28-2019, 06:16 PM | #45 | |
Join Date: May 2019
|
Re: Super Easy Divine Magic Rules
Quote:
Last edited by MikMod; 06-28-2019 at 06:21 PM. |
|
06-28-2019, 09:59 PM | #46 | |
Join Date: May 2019
|
Re: Super Easy Divine Magic Rules
Quote:
It is in the bazaars of Mirage where you can find any magical item. |
|
06-28-2019, 10:19 PM | #47 | |
Join Date: May 2015
|
Re: Super Easy Divine Magic Rules
Quote:
|
|
06-28-2019, 10:33 PM | #48 |
Join Date: Nov 2010
Location: Arizona
|
Re: Super Easy Divine Magic Rules
|
06-28-2019, 10:40 PM | #49 | |
Join Date: Nov 2010
Location: Arizona
|
Re: Super Easy Divine Magic Rules
Quote:
I've always been a "high fantasy" guy up until I ran across a splat book published for HOW (Raedwald) which was totally brilliant and actually intrigued me enough to start looking at "low fantasy" (or "Swords & Sorcery;" that Conan type stuff) as possibly very interesting to play. I even started reading some of the fiction, even though, for the past 50 years, I'd dismissed it as unworthy of my time... Oh, and BTW, if you don't want to learn a new system, you're in luck -- Blades & Black Magic is very TFT-ish (in fact, it more closely resembles what I was originally hoping for from Legacy Edition, personally) and well worth a look at. |
|
06-30-2019, 08:33 AM | #50 | ||
Join Date: May 2019
|
Re: Super Easy Divine Magic Rules
Quote:
Quote:
|
||
|
|