06-28-2019, 12:35 AM | #31 |
Join Date: May 2019
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Re: Super Easy Divine Magic Rules
QUOTE=MikMod;2271258]Oooo. I wonder if other devout people might be able to 'sense' the presence of divine blessings, like 'detect holy power'? So that you might be especially aware when you are in the presence of one who has walked far with their god. Could be quite an effect when meeting new people (and trying to influence them).[/QUOTE]
Oh, it could be that only two kinds of people can detect a divine wish inside a person: An authentically devout worshipper (one who is genuinely invested in their faith), and a wizard with Priest using Detect Magic. This is a very cool idea. I would definitely give an additional +1 to reaction rolls with people who can sense your wish. I like the way you think. |
06-28-2019, 01:28 AM | #32 | |
Join Date: May 2018
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Re: Super Easy Divine Magic Rules
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06-28-2019, 02:02 AM | #33 |
Join Date: Nov 2017
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Re: Super Easy Divine Magic Rules
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06-28-2019, 04:02 AM | #34 | |
Join Date: May 2019
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Re: Super Easy Divine Magic Rules
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Whatever, it is just about the best extension idea for TFT that's been put out there for a long while imho. I love it because it's so simple - the spirit of TFT! :) |
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06-28-2019, 04:06 AM | #35 | |||
Join Date: May 2019
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Re: Super Easy Divine Magic Rules
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06-28-2019, 04:31 AM | #36 | ||||||
Join Date: Nov 2017
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Re: Super Easy Divine Magic Rules
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So not a one to one, but money is definitely involved in the new system. Otherwise, without really developing your worship skill, you risk running around with only a portion of your rune points/divine magic each season. As to the flexible versus inflexible… that’s the only issue I have with this mechanic. Spells in RQ were, if you were high enough in the cult, reusable. In this system they are always expended. I’m wondering if maybe at Theologian Talent you could start getting reusable wishes…but they only recharge if you are at a church, or maybe on a holy day. That would need some serious playtesting to see if it were super broken. Alternatively, you could always port over the RQ divine magic treating each point as a wish point? Truesword-1 point spell, cast on a sword, for 15 minutes it does +1d6 damage (I hesitate at double because jacking your armor was much easier in RQ then TFT). Shield-1+ Points. Each point grants the target +1 armor and makes spells that target them suffer a -1 to the casting roll (which can be negated by spending additional Fat) Heal Wound-1 Point spell, when cast you spend any amount of fatigue and heal a target of that amount of damage. Each one of these is a ‘wish’, but once used you could regain it at a temple by spending 1 day in prayer per point. Oh, another change in the newest edition of RQ, rune points are in a rune pool. If you sacrifice 3 POW, you now have a rune pool of 3 (and in fact all starting characters are considered initiates with a rune pool of 3). These rune points are spent as you need them, not on specific spells. All gods have a list of common spells, and then a group of special spells. Each pow you sacrifice gets your 1 special spell in your spell list, but the first pow you sacrifice also gets you all the common spells. So divine casters are much more flexible in the new edition, but more limited in regaining their power. Also rune pools are capped at your Charisma stat. Though you can be an initiate of multiple allied cults and gain more than one rune pool Quote:
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That said, I don’t disagree with you. Religion’s should have issues that crop up in the character’s roleplay. And in those cases, yes, I’m all for giving bonus xp towards a wish or taking some away depending on player choice(if I used this system). But equally, offerings are a major element of old world religion and paganism. I would want that to have an impact as well. I mean if you don’t like the idea of carrots, you could use sticks instead and punish characters who don’t tithe or make offerings. But I think the players would engage with the system more as a reward. It also allows a valve to remove cash. Quote:
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06-28-2019, 04:36 AM | #37 | |||||||||||
Join Date: Nov 2017
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Re: Super Easy Divine Magic Rules
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We also have *Magical Cloaks of camouflage *Vial of holy light *Legolas’ magical bow *a wizard taking on a demon lord in single combat *a Resurrection *Magical Healing *Morgul Blades that work their way into the victim after wounding them *Undead Spectre Lords *An entire race being created by a wizard *Barrow Blades that were just the daggers of the Numenoreans but still potent enough to harm the most powerful undead of this age (and kill the king of the trolls). *A wizard ‘turning’ the undead with magic *Mental Domination *Dispel Magic (of said Domination) *The Palentir *Fellbeasts *Talking Spiders *A ghost army *Elven Rings of power *An elven sorceress queen who ‘tore down Gol-dulgor’ (sp?) during a siege. *I’m sure I’m forgetting other stuff. There is A LOT of magic in LOTR. People just forget because it’s subtle and not often made into the MacGuffin of the plots like ‘rare’ magic settings often do. There is no ‘holy sword’ that will fix the world/kingdom/etc. Instead you just have a ton of magic in the world and the people’s lives. In a lot of ways, Middle Earth is pretty close to old school D&D despite arguments to the contrary (magic is commonish but not something that the characters bang on and on about). Quote:
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But seriously, even though this is Houserules, I have to assume that the people I’m talking to use the RAW more or less, unless they say otherwise because what basis do we have otherwise for discussion? I mean, I assume you play with 3 stats and Wizards are a thing in your game, and talents exist, etc, etc until notified otherwise. Any points I try to make will be aimed at the core rules (or if they aren’t, I’ll flag them that way). Quote:
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As for villains being taken out this way, if I was totally dead set against one being taken down like that, I would stock them with wishes as well so they couldn’t be easily wiped out in a single round. Quote:
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06-28-2019, 04:39 AM | #38 | ||
Join Date: Nov 2017
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06-28-2019, 04:41 AM | #39 | |
Join Date: Nov 2017
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Re: Super Easy Divine Magic Rules
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Also, would allow a difference between demon wishes and divine wishes. maybe demon wishes (depending on how you define demons) feel different. If they are antagonistic beings, i.e. that 'demon' is literal, perhaps people with demonic wishes feel 'dirty' to those with divine wishes. |
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06-28-2019, 04:51 AM | #40 | |
Join Date: Nov 2017
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Re: Super Easy Divine Magic Rules
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Eh...there are similarities, but nothing in his was specifically tying it to Priest and Theologian, which was the big point of my idea (making those talents meaningful and giving simple divine magic). You were the one that suggested XP for faithful deeds, which had nothing to do with my original idea (though is a good addition I might add). My post that came after was in response to a much earlier post I was reading at the time, so it just got put at the bottom of the thread. |
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