Quote:
Originally Posted by Shoug
The way I implement religion is by awarding a special kind of XP to devout characters for making right and godly choices especially when they're difficult. The special XP can only be used on lesser wishes. I feel like this makes sense and is easily balanced, and gives thaumaturgic characters some corporeal power that they can actually heft in the hand instead of simply "I hope my god is helping me."
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That is a really sweet and simple mechanic.