06-25-2017, 10:08 PM | #11 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [Powers] Melee Cone?
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Granted. I didn't notice you were specifically responding to the Melee bit, I was thinking about Area and Jet when I read your post. |
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06-25-2017, 10:42 PM | #12 |
Join Date: Jun 2010
Location: Dreamland
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Re: [Powers] Melee Cone?
Is there a way to add the ability to parry to a trait that is allowed to have the Melee limitation? The ability could built as an area attack with the ability to parry as a Melee weapon to approximate things.
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06-25-2017, 10:57 PM | #13 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Powers] Melee Cone?
I think most things built as cones or emanations or whatever probably would more sensibly power parry anyway, but if you do have something that makes more sense to parry as melee weapon you probably could allow that as an option instead of power parry.
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06-26-2017, 04:50 AM | #14 |
Join Date: Sep 2004
Location: Canada
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Re: [Powers] Melee Cone?
Short Range works just as well on Jet as it does on normal Innate Attacks.
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06-26-2017, 10:36 AM | #15 | |||
Join Date: Jun 2013
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Re: [Powers] Melee Cone?
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*Actually, I'd still build it as a Natural Weapon, with as many levels of Increased Damage as needed and allowed; if that were insufficient, I'd use the suggested One Attack Only -60% Limitation on Striking ST. But that's more because I actually prefer Natural Weapon over Innate Attack. Quote:
For the actual build I'm looking at, it occurs to me that the normal Ranged modifier is +40%, while Emanation is -20%, so it may be appropriate, with the Ranged modifier for Natural Weapon being +100%, to change Emanation to -50%. On a Natural Weapon, the first is something like Cone +80%, Ranged +100%, Blockable -10%, Reduced Max Range x1/10* -15%, Reduced Range x1/10* -30%, for a total of +125%. The Arc build would be Arc +40%, Ranged +100%, Blockable -10%, Emanation -50%, for a net +80%, or +90% to switch Arc out for Area Effect. It does occur to me that at this price, limiting it to only the front 3 hexes has so little effect on price most are likely to opt for just the full coverage. I'm honestly tempted to make it +100% for the Area Effect (fudging things a bit for an even -10 to hit in my Imbuement system), and +60% for only the front 3 hexes (boosting the Accessibility to -40%, which is probably a bit much), simply because those "feel" a bit more right to me, but that's a case where I'm taking the "proper" build and adjusting it a bit - in which case the proper build is at least giving me a jumping-off point. *This assumes a character with ST 10 - higher ST actually gets more range, but you have to be at ST 20 before you'd really get a higher Limitation value anyway, so I think we're good here.
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06-26-2017, 11:37 AM | #16 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [Powers] Melee Cone?
The problem with Cone is that in order to hit 3 hexes across the target has to be at least 3 hexes away...
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06-26-2017, 10:57 PM | #17 |
Join Date: Jun 2013
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Re: [Powers] Melee Cone?
I don't see anything in the description of Cone that indicates this. An undefined cone, as for a weapon, spreads at a rate of 1 yard of width gained per yard of range, but there's nothing indicating this is the fastest it can spread. Even with that, I certainly prefer the Arc+Emanation route instead.
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06-27-2017, 12:10 AM | #18 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [Powers] Melee Cone?
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I suppose if the cone were 1 yd maximum range and 3 yd wide at range... then it's a 3 yd wide arc. Huh. |
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06-27-2017, 06:25 AM | #19 | ||
Join Date: Sep 2004
Location: Canada
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Re: [Powers] Melee Cone?
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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06-27-2017, 02:21 PM | #20 | |
Join Date: Sep 2004
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Re: [Powers] Melee Cone?
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In the case of a flaming blade, as described in the OP, I'd look at the Jet solution that was mentioned earlier.
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Tags |
cone, melee, powers |
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