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Old 02-26-2016, 04:13 PM   #11
Kalminos
 
Join Date: Apr 2013
Default Re: GURPS Magic System Index

I propose:

Sorcery: you have two cows. it only cost you 2/5ths of a cow so long as you only milk one of the cows at a time.

This is the whole description.
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Old 02-26-2016, 04:30 PM   #12
dfinlay
 
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Join Date: Dec 2008
Default Re: GURPS Magic System Index

Quote:
Originally Posted by Kalminos View Post
I propose:

Sorcery: you have two cows. it only cost you 2/5ths of a cow so long as you only milk one of the cows at a time.

This is the whole description.
Nah, two cows costs 7/5 of a cow but also allows you to conjure steaks on demand.
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Old 02-27-2016, 05:45 AM   #13
Prince Charon
 
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Default Re: GURPS Magic System Index

Quote:
Originally Posted by munin View Post
GURPS Thaumatology refers to it as "standard magic" in a number of places (pp. 9, 25, 29, 36, 51, 64, 76, etc.) and in various ways: "the standard magic system", "a standard-magic game", "If threshold-limited and standard magic coexist…", etc.

However, I've found that "Basic Set Magic" is clear and unambiguous to everyone: the magic system introduced in the Basic Set.
I think I've called it the 'Jacksonian System' in some of my ideas.
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