12-04-2012, 02:05 PM | #41 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Bow - 3 shots in less than 2 turns - In real life.
Yep. And the techniques in that video are covered with Combat Art so the archery rules in GURPS do cover this.
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12-05-2012, 07:26 AM | #42 | |
Join Date: Oct 2005
Location: The Fine Line Between Black and White
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Re: Bow - 3 shots in less than 2 turns - In real life.
Quote:
I'm gonna try again with this video though. ;D
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12-06-2012, 06:48 PM | #43 | |
Join Date: Apr 2005
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Re: Bow - 3 shots in less than 2 turns - In real life.
Quote:
But . . . you can see arrows coming at you. That's going to make many people flinch, stop to block or otherwise slow them down. While GURPS doesn't model it that well, it takes a very determined attacker to charge to contact against enemies who can produce a "hail of fire." Unless they know that their survival depends on getting into melee range they're going to go to ground or fall back. |
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12-07-2012, 09:23 AM | #44 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: Bow - 3 shots in less than 2 turns - In real life.
Quote:
If you don't know the arrows won't hurt much, you might hesitate. But it would only take a bounce or two before you decide you can just ignore them. IMO anyway.
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12-07-2012, 09:28 AM | #45 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Bow - 3 shots in less than 2 turns - In real life.
Quote:
The danger of punches at least correlates somewhat predictably with their power, but for sharp penetrators, it's much harder to know beforehand how dangerous they are. A dagger slash or arrow that will not even leave a bruise after being stopped by your leather coat might be lethal within 30 seconds if it hit just a couple of inches higher, severing an artery in the neck.
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12-07-2012, 09:45 AM | #46 | |
Join Date: Jan 2006
Location: Central Europe
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Re: Bow - 3 shots in less than 2 turns - In real life.
Quote:
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12-07-2012, 10:06 AM | #47 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: Bow - 3 shots in less than 2 turns - In real life.
Quote:
We know people walk into gunfire - why does a few arrows coming from one guy seem like it's going to discourage anyone?
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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12-07-2012, 10:18 AM | #48 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Bow - 3 shots in less than 2 turns - In real life.
Quote:
We know that area saturation with arrows, primarily reliant on volume, was a tactic used historically. While the individual rate of fire was much lower than the video of the OP and Lars' method of rapid shooting is probably far too technically demanding to ever be a viable possibility for significant numbers of troops, as well as being too short ranged for battlefield applications, I would not rule out a limited utility in causing foes to hesitate for a short time in a skirmish. Personally, I think that utility would be less than using the same level of technical proficiency with a bow to engage more decisively, but I can't say for sure that this would hold true in all conceivable combinations of situation and forces. Note that using the RAW rules for fright checks on the battlefield from Tactical Shooting, there would be some benefit to shooting so ridiculously fast. Given that hits would probably not incapacitate the target, though, it's likely that this utility would, as I predicted above, be less than simply shooting to kill or cripple.
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Za uspiekh nashevo beznadiozhnovo diela! Last edited by Icelander; 12-07-2012 at 10:21 AM. |
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12-07-2012, 10:56 AM | #49 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: Bow - 3 shots in less than 2 turns - In real life.
Quote:
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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12-07-2012, 11:14 AM | #50 | |
Join Date: Dec 2006
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Re: Do the Archery rules cover this?
Quote:
Bow: 1- Tipping a bow forward can be a natural part of a draw, being able to grab the arrow at that point makes the whole motion more fluid. 2- Arrows are long, which makes removing them from any sort of reasonable quiver a bit of an exercise. By making the natural motion of working a bowstring part of getting the arrow AND removing the obstacle of having to move about the very long bow you get a bonus. Firearm using magazines: 1- Already quite small 2- Normally stored in a place very close to the weapon A magazine in a rapid release holster in a comfortable position in the front of your body is probably about in the most convenient place it can be for reloading purposes. A better equivalent might be 'would having your shotgun shells on the side of the shotgun ease the fast draw roll for reloading shotgun ammo?', in that case I would say yes. However I believe this is already covered in high-tech (as are rapid release holsters, and taping two magazines together for rifle use). |
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Tags |
archer, bow, bow art, martial arts, tactical shooting, weapon master |
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