08-19-2019, 02:42 PM | #1 |
Join Date: Sep 2018
|
Eating Magic
Tuning up a fantasy race that are basically sentient golems. I like the idea that they nourish themselves on ambient mana in the area just like it fills up a powerstone. And I'd like them to starve and even die if left out in Low or No Mana zones unless they have a powerstone to feed off of. How would you best model this?
Also building a character that's made out of wood or stone is seriousy expensive with a lot of expensive advantages. Is there a way you can think of to pair down the cost on all of the Doesn't Eat, Doesn't Sleep, Unaging, Injury Resistance, Resistance to metabolic Hazards? |
08-19-2019, 02:51 PM | #2 | |
Join Date: Mar 2016
|
Re: Eating Magic
Quote:
|
|
08-19-2019, 03:34 PM | #3 |
Join Date: Jul 2007
Location: One Mile Up
|
Re: Eating Magic
Doesn't Eat or Drink already presupposes some other fuel source. If that source is mana, you starve at a normal rate without it.
|
08-19-2019, 03:34 PM | #4 |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: Eating Magic
There are various ways to do this. I discussed them in GURPS Templates Toolkit 2: Races, in the section on Sustenance. My preferred approach if you want it to work like "eating" is to say that you have Doesn't Eat or Drink (Magical, -10%); however, you could also make it a Dependency. Do you want Fatigue issues to be involved, or not?
__________________
Bill Stoddard I don't think we're in Oz any more. |
08-19-2019, 04:09 PM | #5 |
Join Date: Feb 2016
|
Re: Eating Magic
HP issues as well, as you have dehydration as well as starvation.
|
08-19-2019, 09:01 PM | #6 | |||
Join Date: Aug 2018
|
Re: Eating Magic
Quote:
Your best bet is to give them some kind of energy reserve reflecting their food supply which they could "top up" by draining a power-stone prior to going into a no-mana area, which would inhibit feeding on the stone since it would be de-powered. Quote:
Quote:
I think maybe what we need to take advantage is of the -5 to skill for low mana or -10 to skill for very low mana and have them make some sort of skill roll to survive regularly, so they would fail it more often at lower levels. - - - I think you give your golem ER (Magic) which reflects the amount of magical energy they can absorb, and which they will rely upon for certain abilities. You could give them Regeneration (ER) which is Mana-Sensitive -10% so that they only regenerate their ER when there's mana around. Furthremore, make regeneration "requires HT roll" or something, so that you have something to apply the -5 for low mana and -10 for very low mana in. That way they still might regen in those, but less often. Actually Dependency could work if it was for something other than mana, but then buy "Not Dependent" with a "Mana-Sensitive" + "Requires HT roll" limitation, so that to avoid dependency-damage you roll HT normally in normal mana, -5 in low mana, -10 in very low mana. |
|||
08-19-2019, 09:50 PM | #7 | |
Join Date: Oct 2013
|
Re: Eating Magic
Quote:
You could offset those costs with some inbuilt disadvantages that were part of your golem racial template - Reprogrammable, Duty, Ham-fisted, and No Sense of Humor all come to mind as possibilities there. But if you're the DM, and especially if these golems are going to be NPCs rather than PCs - the point cost doesn't matter. You can just say 'they have this list of advantages' and they do. And there isn't any issue with having a 500-point golem NPC in a campaign with 100-point PCs, as long as you're building the adventure to not have the golem overshadow everyone. |
|
08-19-2019, 10:03 PM | #8 |
Join Date: Feb 2016
|
Re: Eating Magic
Golems should really have Dependency (Mana, Constant), though they would suffer inactivity instead of damage in a no mana area (it should end up being worth the same amount). As long as a Golem is within a No Mana area, it is inactive and cannot do anything, unlike an entity that suffers damage and will leave immediately. Of course, this is more restrictive than the other suggestions, so YMMV.
|
08-19-2019, 10:16 PM | #9 | |
Join Date: Aug 2018
|
Re: Eating Magic
Quote:
Not Portable (Magical -10%) [+36] net: -4 point disadvantage? |
|
08-20-2019, 02:22 AM | #10 | |
Join Date: Oct 2007
|
Re: Eating Magic
Quote:
No Legs (Portable) is -30 points (also Thaum, p 119). |
|
|
|