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Old 08-21-2019, 01:36 PM   #11
David Johnston2
 
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Default Re: Determining TL

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Originally Posted by Daigoro View Post
If it's an existing setting, what's to stop you ignoring TL and just choosing which equipment is available?
.
Well first of all, you need to set the wealth level and effectiveness of first aid. Also it's an existing wargame focused on ship to ship combat which doesn't directly tell the players what military and civilian personal equipment exists since that's below the game's level of resolution.
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Old 08-21-2019, 01:45 PM   #12
Mark Skarr
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Default Re: Determining TL

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Originally Posted by Daigoro View Post
If it's an existing setting, what's to stop you ignoring TL and just choosing which equipment is available?

IOW: Just say the TL is TL(Starfire).
Nothing, and I suggest doing it that way.

When I play GURPS BattleTech, the TLs vary (from lowest to highest):
P: Periphery tech
IS: Inner Sphere Tech (dependent on starting year)
CS: Comstar level of Tech
SL: Star League level of Tech
C: Clan level of Tech

Not every campaign will have all of those. A game set in 3015 wouldn't have Clan Tech, and both Comstar and Star League would be practically unheard of (though still possible). In 3145, the TL would be mostly homogeneous.
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Old 08-21-2019, 03:08 PM   #13
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Default Re: Determining TL

I think that getting the "tech path" correct will be more important than getting the actual TL correct. I suspect (I've never played the game) that safe-tech or retro-tech are the most likely candidates, combined with super-science, of course.

David Johnson points out that you need a number for first aid and starting tech level, but I don't think it much matters if you pick a number between 9 and 11. Its a nominal tech level, but the tech path will take a lot of the options in it off of the table. I suspect you want TL 10 or TL 11 --- but with the "Safe" switches turned way up. See pages 8-11 of ultratech.
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