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08-19-2019, 01:06 AM | #1 |
Join Date: Mar 2013
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Determining TL
So a campaign setup in the Solar Starfire and the changes I want to make to it are giving me ideas for an RPG campaign.
The problem is the TL, as Starfire is a starship based wargame we don't get much of a look at the technology in play, but as you can't build very good robotics units I'm guessing that AI technology isn't very advanced, so I'm thinking no more then TL 10. A related thorny problem is figuring out if starship weapons can be miniaturized, because man-portable Primaries mean armor is nearly useless. A worse problem is Unusual Lifeforms, how do you figure out stats for a race that lives on planets like Pluto, an airless version of Mars or Mercury? (Starfire doesn't use the same planet types as GURPS Space, mainly for balance reason) |
08-19-2019, 01:12 AM | #2 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Determining TL
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If I recall correctly its a super science setting. Reactionless drives, force fields, grav tech, including gravity beams, and I think Star Gates for the main method of travel along with one race having a flicker drive. As for the races, GURPS Template Toolkit 2: Races covers you.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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08-19-2019, 01:26 AM | #3 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Determining TL
An obvious place to look is the Starfire novels . I won't say they're especially good novels, but given that Weber was also one of the designers of first edition Starfire, it should give a sense of how he was visualizing the setting.
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08-19-2019, 02:20 AM | #4 | ||
Join Date: Mar 2013
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Re: Determining TL
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08-19-2019, 05:53 AM | #5 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Determining TL
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Also effects on mass and HP.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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08-19-2019, 06:07 AM | #6 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Determining TL
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08-19-2019, 05:12 AM | #7 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: Determining TL
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Besides superscience royally hoses the GURPS TL scale and anything involving space battles as a general rule has superscience. IMHO the best way to figure out a TL is to ignore all the superscience stuff and look at where the non superscience equipment falls and see if you have a cluster around one or two TLs and go with that. |
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08-20-2019, 10:29 AM | #8 | |
Join Date: Aug 2004
Location: Austin, TX
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Re: Determining TL
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Just eyeballing it here, but if your standard military long-arm is an Ultratech TL10 Laser Rifle (from UT p 116) doing 6d(2) burn with RoF 10, a primary beam rifle could be represented by the Ultratech TL11^ Graviton Rifle (UT p129) doing 3d(inf) cr with RoF 1. The primary beam rifle hurts pretty bad if you can hit the target, but you only get one shot, while the laser rifle is more useful for suppression, property damage, and injuring moderately armor targets. The laser is absolutely better than the primary beam against DR 22 or less, and competitive through DR 38 or so. Aside from that note, most of Starfire seems to fit comfortably in GURPS TL9 to TL10: lasers, missiles, fusion and anti-matter reactors, etc. Tractor/pressor beams, force beams, and primary beams are TL11^ in GURPS terms, but superscience TLs are fairly advisory so that wouldn't worry me. Unless Solar Starfire has changed the tech trees dramatically, ship-mounted X-ray lasers are produced by detonating heavily shielded nuclear weapons inside the ship, which is not how GURPS TL11 X-Ray lasers are produced, so that again points to TL10 not TL11.
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08-21-2019, 09:51 AM | #9 |
Join Date: Dec 2007
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Re: Determining TL
It's been a long time since I played Starfire and I have no idea how or if Solar Starfire changed things. But I'd concentrate on figuring out what the ships weapons work out to in Spaceships and base the numerical TL on the currently available weapons. It would presumably be a safetech setting so nanotechnology would be restricted even if the TL is high enough for it and the computer TL would be restricted enough to keep humans from obsolescence. Biotech would be oriented toward extending human lifespan and not much else.
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08-21-2019, 12:15 PM | #10 |
Join Date: Dec 2006
Location: Meifumado
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Re: Determining TL
If it's an existing setting, what's to stop you ignoring TL and just choosing which equipment is available?
IOW: Just say the TL is TL(Starfire).
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