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Old 01-15-2019, 06:22 PM   #41
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Default Re: Dragon Safari: An adventure for TFT

Thanks, adjusted.
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Old 01-16-2019, 09:21 PM   #42
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Default Re: Dragon Safari: An adventure for TFT

Which would you rather have on random characters, the two best weapons (Shortsword and Saber) or the best weapon for each of their weapon skills?
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Old 01-16-2019, 11:20 PM   #43
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Which would you rather have on random characters, the two best weapons (Shortsword and Saber) or the best weapon for each of their weapon skills?
If the character makes a 2/IQ roll (11 or 12 auto-fail), then I'd assign them:

A chance to give them armor only if it doesn't reduce adjDX below 11.

If the character has Bow or Crossbow, give them one of those.
Else if the character has Thrown Weapons, give them 1 or 2 thrown weapons.

Then if the character also has a decent melee weapon, give them one of those.

If they have Two Weapons talent, and their melee weapon of choice is one-handed, give them two of those.
Else if the character has Shield talent and a one-handed weapon, give them a shield, but not one that reduces their adjDX below 11.

Then if they still only have one weapon/shield total, see if there's a thrown weapon you can give them too.

If they failed their 2/IQ roll, then give them a random sub-optimal quirky weapon selection, such as:

roll 1d6:
1. Give them the two "best" weapons (shortsword and sabre, like you suggested).
2. Give them one weapon (or shield) for every weapon talent they have.
3. Give them only one weapon, for a random talent they have.
4. Give them a weapon and/or shield, but pick one lower than their ST would let them use.
5. Randomly pick two talents and give them a weapon (or shield) for each of those talents.
6. As per the system as if they made their IQ roll, but don't limit their armor and shield use.
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Old 01-17-2019, 09:29 AM   #44
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Default Re: Dragon Safari: An adventure for TFT

Well there is a DX 12 cutoff for some talents, so will consider that.

Also thinking about adding a monk career path, should I add ninja also?
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Old 01-17-2019, 09:57 AM   #45
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Default Re: Dragon Safari: An adventure for TFT

Assassins.
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Old 01-17-2019, 10:42 AM   #46
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Assassins.
C.f. pages 58 and 13.
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Old 01-17-2019, 09:19 PM   #47
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C.f. pages 58 and 13.
What do you mean?
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Old 01-17-2019, 09:34 PM   #48
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What do you mean?
My system will already generate Spies, which are the official assassins of the game.

What did you have in mind?
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Old 01-17-2019, 11:24 PM   #49
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I was just thinking that ninjas per se aren't really mentioned anywhere in the Cidri setting stuff, and so I'd expect assassins for a Cidri game before I'd expect ninjas.

I did get the idea that your starting point for these random characters was to follow the heroic archetype categories suggested in ITL, and/or the job table, but it seems to me that assassin characters are often different from spy characters, which are also different to me from ninja characters.

The heroic archetypes list on ITL 12-13 also seems different from what I'd expect to find in the general population of a world, unless it's supposed to be a world with lots of heroes in it.

The talents suggested for a Spy on the job table are good for a spy and might be helpful for an assassin or ninja, but that's a lot of talents which wouldn't be the main sort I'd expect. They're all sneaky, but spies mainly gather information - not all assassins need to learn to read and write three languages, be streetwise, and may not need to be masters of disguise. They do need some way to kill people effectively (which isn't in the spy job description).
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Old 01-19-2019, 12:54 PM   #50
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Default Re: Dragon Safari: An adventure for TFT

A bit of an update:

http://www.hcobb.com/tft/rand_squad....comp=3&group=L
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