12-28-2018, 06:12 PM | #91 | |
Join Date: Dec 2006
|
Re: RPM Rituals: Official, Semi-, Quasi- and Un-official
Quote:
YMMV, and your the GM obviously- so in your game your rule is law; but again by the book I believe it is accurate. |
|
12-29-2018, 05:00 AM | #92 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
|
Re: Grimoire Collection: Al-Risalah al-Mawt (Path of Body)
Yup. That one gets "unnatural vitality" or something like that, whereas this one is working off a somewhat rationalised magic system.
__________________
The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
12-29-2018, 08:53 AM | #93 | |
Join Date: Mar 2006
Location: Iceland*
|
Re: Grimoire Collection: Al-Risalah al-Mawt (Path of Body)
Quote:
I think I'll keep the Greater effect, as even a slow-moving disembodied hand is undeniably supernatural, and therefore, blatant magic and hard to perform. I suppose Altered Trait, Independent Body Part is the way to go, with some limitation to account for the fact that not only is the hand weaker than standard for that trait, but the magician needs to Concentrate in order to make it act.
__________________
Za uspiekh nashevo beznadiozhnovo diela! |
|
12-29-2018, 09:24 AM | #94 | |||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: RPM Rituals: Official, Semi-, Quasi- and Un-official
Quote:
Quote:
Now, you can get tricky and use Conditional Termination on p. 18 of GURPS Thaumatology: Ritual Path Magic - I have used a permanent Duration in my own campaigns as worth 60 energy. But that's not RAW. Quote:
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
|||
12-29-2018, 10:09 AM | #95 | ||
Join Date: Mar 2006
Location: Iceland*
|
Re: RPM Rituals: Official, Semi-, Quasi- and Un-official
Quote:
I'm allowing 'enchantments' that are tied to the life force of a person attuned to them, i.e. "until the heart of John Thistlewaite beats no more". Haven't specified the exact energy, as this is background justification for how NPC magicians assisted PCs in making magical items they bought with character points at PC creation, but I want to make it fairly affordable. Of course, most occultists believe that tying ongoing magic to someone's life force will, at minimum, shorten their lifespan by draining vital energy every day (perhaps like smoking), and at worst, embroil those who embrace such magical workings in messy things like Destiny, Weirdness Magnet and supernatural Enemies, by making a person into an anchor or eddy in the preternatural tides of mana flow. In 'realistic' terms, killing a person is usually simpler than getting royalty to pucker up and kissing amphibians, so while this is undoubtedly useful for adventurers (who tend not to care about their gear once dead), there is a metaphysical justification for making it reasonably energy efficient. Plus, of course, taking up a conditional magic slot and costing character points should serve as adequate balance against player abuses. Quote:
It's a lot creepier and more flavourful for the caster to covet the beatiful hands of a concert pianist, for their delicate touch in performing surreptious sleight of hand, than to be essentially indifferent to donor Attributes and just as happy to take any old arthritic hand from a dying addict. Either an average or the lower of caster's IQ or donor's relevant physical Attribute.
__________________
Za uspiekh nashevo beznadiozhnovo diela! |
||
12-29-2018, 10:21 AM | #96 |
Join Date: Mar 2006
Location: Iceland*
|
Magical Grafting of Body Parts
Oh my God, I just realised that the amputation ritual and the independent body part rituals in the grimoire Al-Risalah al-Mawt were obviously the research toward a certain goal, the ability to heal someone who had lost a limb, with a necromantic prosthetic!
That's Restore or Transform Body, Altered Traits, Remove One Hand (One Arm, One Leg, etc.) and... well, would we use Duration? It seems like it could count as Healing, once the donor limb or extremity has been attached. Of course, it's a hell of a lot creepier if it has a Duration and the potential for the limb to be controlled by the caster and not necessarily the subject...
__________________
Za uspiekh nashevo beznadiozhnovo diela! |
12-29-2018, 10:25 AM | #97 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: RPM Rituals: Official, Semi-, Quasi- and Un-official
Quote:
Quote:
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
||
12-29-2018, 10:40 AM | #98 | |
Join Date: Dec 2006
|
Re: RPM Rituals: Official, Semi-, Quasi- and Un-official
Quote:
Master thief's dexterous hand give -50%, arthritic mummy hand +15%. The caster can then choose to either just enjoy the easier casting, or instead put 'gives a bonus' into the spell with the saved energy. |
|
12-29-2018, 10:45 AM | #99 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: RPM Rituals: Official, Semi-, Quasi- and Un-official
Quote:
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
|
12-29-2018, 12:03 PM | #100 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
|
Re: Magical Grafting of Body Parts
I'm glad you were the first to spot it. I was actually working towards necromantic composite bodies for brains whose own body was dead, but prosthetics come out of that.
__________________
The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
Tags |
ritual, ritual path magic, rpm, thaumatology, vile vortices |
|
|