02-11-2024, 11:48 AM | #11 | |
Join Date: May 2020
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Re: Increasing Fatigue?
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Your idea to redefine the process of magic from a "reservoir" of ST to one of a "capacity" to channel/direct magic ST is brilliant. You retain the original mechanics in regard to record keeping but solve many of the associated self-inflicted wound anomalies many struggle with. However, if the concept then requires for the fatigue track to be applied universally to the warrior PC and thus additional rules and costs for actions undermines imho the elegance of your proposal. (end editorial) Fatigue costs for actions? Full moves ie. sprinting - 1 fatigue Understrength weapon use -1 fatigue per 1 ST below weapon requirement Does the use of acrobatics or unique weapon effects such as lasso (tug of war) or net/rope spell (struggling to escape) require penelties in your system? |
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02-11-2024, 03:56 PM | #12 | |
Join Date: Sep 2018
Location: North Texas
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Re: Increasing Fatigue?
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That's not to say, however, that some of them (Shield Rush in particular) couldn't also use an overhaul.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 02-11-2024 at 04:57 PM. |
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02-11-2024, 04:56 PM | #13 | ||
Join Date: Sep 2018
Location: North Texas
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Re: Increasing Fatigue?
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Quote:
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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02-11-2024, 10:16 PM | #14 |
Join Date: Jun 2019
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Re: Increasing Fatigue?
I see possibilities here for assessing what for lack of a better word I'll call "environmental" fatigue. For instance, charging everyone in the party x amount of fatigue for a long march, or a day finding their way out of the woods, crossing rough terrain, getting over a mountain, or just a walk to the next town in oppressive heat or freezing cold. Then how the party might react to different situations and encounters could be informed by how exhausted they are feeling. Shouldn't we fight these goblins we outnumber? Maybe not if we all have 6 fatigue already. Should we keep going and reach our destination too tired to defend ourselves if there's a fight, or should we rest a couple hours before we go on? Our wizard says he's too tired to cast any spells tonight, let's not enter that labyrinth until tomorrow.
More of a role-playing aspect to the whole matter.
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"I'm not arguing. I'm just explaining why I'm right." Last edited by Steve Plambeck; 02-11-2024 at 11:46 PM. |
02-12-2024, 08:32 PM | #15 | |
Join Date: Jan 2018
Location: Portland, Maine
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Re: Increasing Fatigue?
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This will cut down keeping track of the fatigue.
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- Hail Melee Fantasy Chess: A chess game with combat. Don't just take the square, Fight for it! https://www.shadowhex.com |
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02-12-2024, 08:44 PM | #16 |
Join Date: Sep 2018
Location: North Texas
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Re: Increasing Fatigue?
Interesting. I am looking for more ST rolls.
__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
02-12-2024, 09:04 PM | #17 | |
Join Date: Jan 2018
Location: Portland, Maine
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Re: Increasing Fatigue/Split Attributes
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I would still use the Legacy RAW of 11 damage will kill and a combination of fST and damage achieving 11 would kill, but the character would get 4 fST (15 - 11 = 4) that it could burn before reaching death. In other words, burn the over amount of psychic energy before it starts affecting death. ----------------------------- Not part of this original post but pertinent is IQ. If you imagine your character to be slightly higher IQ than the norm, you could make him IQ=11. He could start out learning 11 points of talents/spells. If I wanted to grow my character more mentally powerful, but still the average Joe, let him continue XPing up, but split the IQ; say IQ=11/15. This would allow the character to learn higher talents (by paying for them), but still maintain that slightly above average perception/learning ability. This goes for perception rolls at IQ=11. You could learn up to IQ 15 level talents, but you perform them at IQ=11. I've applied this to my Dumb Fighter who started with IQ=8. He was a Forrest Gump type. So when I raised his IQ up to learn better weapon talents, I did a split and kept his rolls at IQ=8. At IQ=9/12 (I did raise his base up one point), he still missed many disbelieves and observations, but he was able to learn to use some appropriate higher talents like TOUGHNESS or Shield Expertise.
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- Hail Melee Fantasy Chess: A chess game with combat. Don't just take the square, Fight for it! https://www.shadowhex.com |
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02-14-2024, 09:05 PM | #18 | |
Join Date: Jan 2018
Location: Sydney, Australia
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Re: Increasing Fatigue?
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One of my criteria was no extra dice. The fatigue cost is inferred from the action or from the result of a die which was being rolled anyway. |
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