05-25-2005, 03:57 PM | #81 | |||||
Join Date: Jan 2005
Location: Downunder, mate!
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Re: Can a Navy SEAL be made for 200 cps?
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But I'd love to play an Air Force Special Forces major leading his team through a wormgate. Which bears as much resemblance to real soldiering as Buckaroo Banzai does to real science. Quote:
All of which bears as much resemblance to being a police foresnsics officer as Indy does to a real Archeologist. Again you're confusing fictional science to the real thing. As Kromm said, fictional science can be a great hook for games. It can even be a major part of the theme. But it is unlikely to be the source of conflict (duelling dissertations?), and will bear no resemblance to real science, which is boring. Nearly every real job is boring. Quote:
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He was walking along the street when an ebola-infected monkey driving a pickup truck full of flaming gasoline drums... Last edited by Fnord-Fnairlane; 05-25-2005 at 04:19 PM. Reason: Typos, and further teasing. |
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05-25-2005, 05:00 PM | #82 | |||||||
Join Date: Mar 2005
Location: near Houston
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Re: Can a Navy SEAL be made for 200 cps?
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And where do you keep coming up with this "real science" rant? RPG combat isn't real combat either. Quote:
Brandon |
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05-25-2005, 06:40 PM | #83 | |||
Grim Reaper
Join Date: Aug 2004
Location: Italy
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Re: Can a Navy SEAL be made for 200 cps?
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How silly can be this one-true way of roleplaying syndrome.
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bye! -- Lut God of the Cult of Stat Normalization |
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05-25-2005, 07:18 PM | #84 | |
Join Date: Aug 2004
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Re: Can a Navy SEAL be made for 200 cps?
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Instead they probably want to use their skills to make the kind of amazing leaps to extraordinarily fast connections and resolutions of problems that action-oriented TV scientifically-talented characters tend to make. Which is why CSI might make a good RPG, for instance, but ER probably wouldn't. |
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05-25-2005, 08:30 PM | #85 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Can a Navy SEAL be made for 200 cps?
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BTW Gil Grissom, ise more a Modern day Shelock Holmes. Solving mystersy by paying close attention the evediace he finds. Just has his Science updated a bit. oh Fnord-Fnairlane, you left two parts, Gil is also a "Profiler". and you Totaly skipped over Nick the other level 3 CSI, the Polite texan lad working hard to live up to goul to emulated his mentor Grissom. |
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05-25-2005, 09:55 PM | #86 |
Join Date: Jan 2005
Location: Idaho Falls, Idaho
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Re: Can a Navy SEAL be made for 200 cps?
Greeting,
To go back to the original topic of “is it possible to make a Navy Seal character on 200 pts,” I had the following idea. I was thinking about what makes a Navy Seal, SAS Commando, or other Special Forces soldier. I think most people would agree it takes a combination of above average physical and mental attributes/characteristics (how much above average is an open question), dedication/commitment (which we are using willpower as a GURPs equivalent), and very intense training. The attributes/characteristics have direct equivalents in GURPs and dedication/commitment are either characteristics or advantages depending on GURPs 3e or 4e. My idea relates to the training. Rather than reflect the intense training as a high skill level (with a corresponding high point cost), my idea is to reflect the intense training as a modest skill level (with a lower point cost) and being desensitized (at least partially) to stress/extreme conditions. So what this would mean in game terms is that the SEAL would perform the task (roll versus the skill) as if it were an ordinary routine task (possibly with a will roll to focus) and receive the +4 bonus, rather than at their straight skill level, even though they are being shot at/in a blizzard/at night/ etc. The skill degradation from the lack of training could first be reflected with reducing the bonus due to a reduction in the ability to focus or be desensitized to the stress/extreme conditions. What do you think? Would it work? Is it playable? Cheers, …DAT… |
05-25-2005, 11:00 PM | #87 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Can a Navy SEAL be made for 200 cps?
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Pick a certain number of skills, and you can perform them regardless of distraction. This would almost automatically include combat skills as well. They go through intensive training to remain calm and able to do their job in situations where most people would be freaking. Actually, most military training involves driving routine into people's brain so deep that the automatic reaction to stress is to fall into ingrained response. The concept is good, it's pretty realistic, the only drawback is that it'd be serious munchkin bait unless it's priced at 20+ per level. |
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05-26-2005, 11:18 AM | #88 | |
Join Date: Mar 2005
Location: near Houston
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Re: Can a Navy SEAL be made for 200 cps?
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Brandon |
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05-26-2005, 05:10 PM | #89 | |
Join Date: Jan 2005
Location: Downunder, mate!
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Re: Can a Navy SEAL be made for 200 cps?
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No one has indicated that they agree with you about combat talents being reasonable. How about you drop it? Now, to be on-topic: I thought someone had already suggested this, but can't find it on a quick re-read of the thread: Use Autohypnosis (or Visualisation - but that works less well due to the situation not being "as Visualised"). The ability to ignore penaties for exhaustion, injury and poor conditions that could be implied by Autohypnosis could be a large part of what makes Special Forces troops so effective. On the Talent debate, I certainly think that sufficiently competitive environments are dominated by people with large doses of talent. Musical Ability seems common enough that those lacking it are almost excluded from making a professional career of music - perhaps because as a performance art, those who don't get the reaction bonus from a talent will never be a major success. Motorsport is another example of an endeavor that seems to be completely dominated by those with natural ability. My father and I enter car rallies - he's been racing competitively for over 20 years. I've had the pleasure of watching some of the real race car drivers up close, or even been overtaken by them. There is a qualitative difference between the "real drivers" and those doing it for fun, and it isn't just high levels of driving skill. You could argue that the ability to swap car and race types and still do well is a function of good skill defaults - but when a motorcycle champion enters a car race and does substantially better than you might expect there's something odd going on. People like Fangio and Schumacher are not merely relying on skill, they have enormous talent. I'd tend to think that many Special Forces troopers (maybe not all, but a high proportion) have some sort of "talent" - be it "Stalker" (ends up as the team sniper?) "Born Soldier" or "Born Leader". Selecting for the "Best of the Best of the Best, SAH!" will tend to limit you to naturally talented people.
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He was walking along the street when an ebola-infected monkey driving a pickup truck full of flaming gasoline drums... |
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05-26-2005, 06:07 PM | #90 | |
Join Date: Mar 2005
Location: near Houston
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Re: Can a Navy SEAL be made for 200 cps?
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Brandon Last edited by copeab; 05-26-2005 at 06:22 PM. |
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character generation, navy seals |
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