05-28-2020, 02:17 AM | #11 |
Join Date: Mar 2008
Location: The Kingdom of Insignificance
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Re: Designing an apocalypse to order
For my next game's setting, I'm using sea level rise, limited nuclear exchange (as per above re: duds), and a bit of biological warfare (cough mutants cough). And the occasional AI as a sort of low competency Reign of Steel.
My aim is a pre Industrial to Early Industrial base technology, with a mix of Mad Max and Borg-like cyborgs. Things are improving, but slowly on my setting's Earth.
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05-28-2020, 11:31 PM | #12 | ||||
Join Date: May 2010
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Re: Designing an apocalypse to order
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Of course, once you realize a comet has been redirected you can try to stop it, Armageddon style (I'm talking about the Bruce Willis movie). But if your infrastructure has already been wrecked by the first phase of the nuclear war I've thought about this. Certainly could be one element. As the main event, I'm not sure you can really wreck civilization without getting human extinction, though. The thing about a nuclear war or even comet strike is that eventually the dust settles—literally, the sun might be dimmed for awhile by the smoke from everything burning, but eventually the sun can come back and people stop starving. IDK, the Black Death wasn't really a "civilization collapses" event, but maybe it slowed technological progress for a couple centuries? I don't think it did, but there might be more to the story than I'm aware of. |
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05-29-2020, 06:19 AM | #13 |
Join Date: Jun 2013
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Re: Designing an apocalypse to order
I've designed two partial apocalypses, which might be potentially mineable here. Note these are on the cinematic side, but if the events from Armageddon would be OK in your setting, these should be fine.
First, the prelude to a zombie apocalypse (itself due to a nanite plague from another timeline, and unimportant here). That was near-future, and involved a first strike from North Korea, leading to retaliation from the United States and counter-retaliation from China, which pretty much got every nuclear power involved. The nukes actually did relatively little damage, thanks to most being shot down by orbital lasers designed for just this purpose (basically a rebirth of SDI), but were enough to cause some serious destabilization. Said destabilization was largely of governments, but one particular missile, an errant "bunker buster" aimed at some military base or another (I forget which, or maybe I made one up that was deep enough to need a bunker buster nuke), detonated in the Yellowstone Caldera, triggering a super-eruption that caused wide-spread destruction and significantly disrupted the global climate. All this wasn't enough for a proper apocalypse, however, but destabilized things enough that Reich-5 was able to set up a clandestine lab to study a plague they found in another timeline, and when that escaped their somewhat-lax containment, a proper (zombie) apocalypse began. In my Harpyias setting, which takes place entirely on interstellar colonies, shortly after Earth's colony fleet left the sun experienced a huge coronal mass ejection, which wiped out all orbital assets and blanketed Earth in electromagnetic storms, knocking out pretty much all insufficiently-hardened electronics. I'm purposefully vague on exactly what happened next, because it doesn't actually matter for the setting, but suffice to say there was widespread chaos. An extreme radical group managed to seize power during this time, which does matter for the setting - while the characters will never encounter anyone who has set foot on Earth, and will never do so themselves (it takes 100 years with the newest technology to get from Earth to the colony closest to it, and longer to get from said colony to Earth), one of the antagonistic polities of the setting is officially a branch of Earth's government.
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05-29-2020, 09:23 AM | #14 |
Join Date: May 2010
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Re: Designing an apocalypse to order
Note that I was using Armageddon as lazy shorthand for the government / military Does Something about the killer comet they had considerable advance warning on. Even if the events of Armageddon are unrealistic, with advanced space drives there's a lot you could try to do to divert an oncoming comet, and I thought it was worth coming up with reasons why they might fail.
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05-30-2020, 03:06 PM | #15 | |
Join Date: Jun 2013
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Re: Designing an apocalypse to order
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For your purposes, something similar could happen, with the best that can be done still involving an impact with our atmosphere (and trying to angle it to "skip" off, which IIRC was the goal in the story), which could then break off sizable enough chunks to cause widespread damage.
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GURPS Overhaul |
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05-30-2020, 06:40 PM | #16 | |
Join Date: Aug 2007
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Re: Designing an apocalypse to order
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You could set up a nuclear thermal rocket and just pump the gasses into it but there's probably nothing solid enough to mount it on. I'm afraid that it really would make more sense to nuke a comet even if you think nuclear explosions are vulgar. Vaporizing the gasses and scattering them on the solar wind would seem to be a fine idea. You wouldn't even need to land. you'd use a warhead from range and if the first one didn't affect the core of the comet you use another one. So, _Asteroid!_ and no rubble piles either.
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Fred Brackin |
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05-31-2020, 10:59 PM | #17 |
Join Date: Aug 2005
Location: Cowtown, Canada
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Re: Designing an apocalypse to order
ATE Vol 2 Page 8 actually discusses the time frame. Their shortest example is 2-3 generations if that works for you. There's also a box on the same page with an "Even Shorter" paragraph that might help.
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06-01-2020, 08:25 AM | #18 | |
Join Date: May 2010
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Re: Designing an apocalypse to order
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Unrelated, the thing I keep coming back to in this is wanting to read informed speculation on the effects of different sizes of asteroid/comet strikes. There's six orders of (decimal) magnitude separating the energy of Tsar Bomba and that of the Chicxulub impactor. That's actually a pretty good range of possibilities! I particularly want to understand how the effects of different sizes of impactor are likely to vary by part of the globe. If the effects were truly uniform I could just pick an effect level and avoid specifying the mass of the comet. |
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06-01-2020, 09:25 AM | #19 | |
Join Date: Aug 2007
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Re: Designing an apocalypse to order
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The actual Tsar Bomba appears to have been 50 megatons. It's outer layer would have to have been uranium to hit 100 and instead it was lead. The effect of a single exploosion of this magnitude on world civilization is barely detectable. Let's skip a level and go to the big volcanic explosion of 1815. That was rated at 10,000 megatons and it produced highly colored sunsets and a "Year Without a Summer". That was a noticable effect but not a catastrophe. So that's 3 of your levels gone but that volcanic explosion was the biggest I know of in historical times. You need something bigger and/or a lot more of them. I don't really think asteroidal impact is a good choice for what you want.
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Fred Brackin |
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06-01-2020, 05:11 PM | #20 | |
Join Date: May 2010
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Re: Designing an apocalypse to order
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