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Old 06-25-2011, 07:25 PM   #51
Langy
 
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You must have skipped several of my posts, Langy. It's okay. I'll pull up the relevant posts for you.
You seem to have missed the second half of my post. Your argument that these things are jobs doesn't matter. It doesn't matter if something is a Job or not, you still pay for those advantages. Since this whole thread is about what advantages people would have, saying something is a Job or not doesn't matter, especially since you seem to agree that you need to pay for all advantages a job provides (and no, that wasn't at all clear from your posts, since there was absolutely no point to any of them if you did agree with that).
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Old 06-26-2011, 07:19 AM   #52
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You seem to have missed the second half of my post. Your argument that these things are jobs doesn't matter. It doesn't matter if something is a Job or not, you still pay for those advantages. Since this whole thread is about what advantages people would have, saying something is a Job or not doesn't matter, especially since you seem to agree that you need to pay for all advantages a job provides (and no, that wasn't at all clear from your posts, since there was absolutely no point to any of them if you did agree with that).
Seem to agree? LOL! ;()
I spelled it out in black and white. You are the one who seems to agree with me, Langy.

Last edited by combatmedic; 06-26-2011 at 07:27 AM.
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Old 06-26-2011, 07:22 AM   #53
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Note that jobs in GURPS are often tied to wealth and status. They may also come with legal enforcment powers.
A job isn't something that you pay CPs for, but you may have to pay CPs to qualify for it (wealth, status, skills, special advantages that come with the job, etc).

I think creating a jobs table, one that includes advantages and skills needed for various jobs, is very useful. Titles lined to jobs could also be displayed on thise table.

Last edited by combatmedic; 06-26-2011 at 07:38 AM.
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Old 06-26-2011, 07:34 AM   #54
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So, guys, ignoring the haters, I suggest we create:



Tables of Status for Westeros (We've seen a few stabs at this already)

Rank tables for organizations that need it (Night's Watch, the Faith, Maesters maybe?)

A jobs table (which includes requisite skills and advantages)

Last edited by combatmedic; 06-26-2011 at 07:39 AM.
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Old 06-26-2011, 11:50 AM   #55
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So, guys, ignoring the haters, I suggest we create:



Tables of Status for Westeros (We've seen a few stabs at this already)

Rank tables for organizations that need it (Night's Watch, the Faith, Maesters maybe?)

A jobs table (which includes requisite skills and advantages)
I agree that it would be neat, but personally, I would wait for Social Engineering. I was in the playtest, and I'll say that it will make some part easier to manage
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Old 06-26-2011, 11:56 AM   #56
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I agree that it would be neat, but personally, I would wait for Social Engineering. I was in the playtest, and I'll say that it will make some part easier to manage
Hmmm...you think so?

I suppose we could hold out.

I don't know that anyone is in a rush to actually run a Westeros based game.

Still, I'm of the mind that all you really need to run a game set in Westeros is the Basic Set.
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Old 06-26-2011, 12:11 PM   #57
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Hmmm...you think so?

I suppose we could hold out.

I don't know that anyone is in a rush to actually run a Westeros based game.

Still, I'm of the mind that all you really need to run a game set in Westeros is the Basic Set.
I don't think I can say more, but modeling social structures was a big part of SE. Now, you don't NEED it, it just makes some parts easier to understand, provides advice, and adds some more crunch.
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Old 06-26-2011, 01:14 PM   #58
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I don't think I can say more, but modeling social structures was a big part of SE. Now, you don't NEED it, it just makes some parts easier to understand, provides advice, and adds some more crunch.
Fair enough.

I find many attempts by actual scholars to model contemporary and historical social structures to be greatly deficient or deeply flawed.
I'm rather dubious about very complex systems to model social structures in the context of an RPG.

Still, I'll check out Social Engnineering when it comes out.
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Old 06-26-2011, 01:19 PM   #59
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Rank tables for organizations that need it (Night's Watch, the Faith, Maesters maybe?)
Maesters have rank within the Citadel, it doesn't seem like the length of the chain matters as much elsewhere. Doesn't Social Engineering supposedly have rules for this kind of advantage?
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Old 06-26-2011, 01:48 PM   #60
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Maesters have rank within the Citadel, it doesn't seem like the length of the chain matters as much elsewhere. Doesn't Social Engineering supposedly have rules for this kind of advantage?
I wouldn't know.
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