01-26-2012, 08:44 PM | #1 |
Join Date: Dec 2007
Location: Brooklyn, NY
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[Powers] Accessibility, Only Above or Below %HP or %FP
Is there any official or semi-official / widely used generic way to calculate Accessibility limitation values for these?
Basically, "ability works while you still have 40% of HP remaining", or "ability works once you are below 30% FP". Obviously won't be appropriate for every kind of ability, but still, curious.
__________________
-JC |
01-26-2012, 08:56 PM | #2 |
Join Date: Dec 2005
Location: Stockholm, Sweden
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Re: [Powers] Accessibility, Only Above or Below %HP or %FP
If it's at levels where you get penalties for having low HP or FP, I think it could count as a limitation (not sure of value though).
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01-27-2012, 02:59 PM | #3 | |
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: [Powers] Accessibility, Only Above or Below %HP or %FP
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So, for instance, if I had a 4d Innate Attack, and I wanted it to be halved in power at 1/3 FP, then I'd apply Accessibility, Only above 1/3 FP, -??% to half (in this case 2d) of its levels. 1/3 is just an example threshold... ideally I'm looking for a bit more flexibility, a good general guideline for defining the Accessibility value for only working above arbitrary percentages of total remaining HP and FP. And the other part of the question was regarding powers that only work when you're already in the red (badly injured or fatigued). Certainly it's a big limitation of the ability won't work until you are at only 1/3 HP, and even bigger if you need to be at -2xHP (when, by then, you may already have passed out or died).
__________________
-JC |
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03-22-2012, 09:57 PM | #4 |
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Re: [Powers] Accessibility, Only Above or Below %HP or %FP
Reviving this thread. Wouldn't mind seeing an answer/idea after stumbling upon it.
Anyone? :) |
03-23-2012, 06:06 AM | #5 | |
Join Date: Mar 2011
Location: Belém, Pará, Amazônia, Brasil.
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Re: [Powers] Accessibility, Only Above or Below %HP or %FP
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Only with full hit points can be much more limiting if the power itself uses hit points, than if you can use a few times before getting hit (Zelda, a link to the past, one of my favorite games.) The hp version can be pretty limiting in a scenario without fast healing. In a scenario with fast healing, maybe a mitigator could be applied to the value. |
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03-23-2012, 06:24 AM | #6 | |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: [Powers] Accessibility, Only Above or Below %HP or %FP
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Other posters may be able to offer additional rationales to get the limitations higher. Last edited by jeff_wilson; 03-23-2012 at 06:29 AM. |
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03-23-2012, 09:45 AM | #7 | ||
Join Date: May 2005
Location: Lynn, MA
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Re: [Powers] Accessibility, Only Above or Below %HP or %FP
Well, there's not much in the RAW to help us here. The only Advantage based reference to fractional HP having an impact on the value of abilities (IIRC) is
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reduced by 2/3 basic HP, Listed Cost reduced by 1/2 basic HP, x2 reduced by 1/3 Basic HP, x3 Now this needs to be inverted, because we're talking about a limitation for a power based on the character's HP not an ability that already does damage having added effects, but that leaves us with no value for the first threshold level. since 1/2 HP is half when inverted, and 1/3 HP is 1/3 I would place 2/3 at... you guessed it 2/3! This is a little too generous a discount IMHO, and a little clunky. Since the character always has the option of letting themselves be injured or injuring themselves, it should be adjusted a bit. Put this all together and I would price it thusly... Quote:
Last edited by the_matrix_walker; 03-23-2012 at 11:15 AM. Reason: Changed the name, fixed a typo.... |
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03-23-2012, 10:47 AM | #8 | |
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: [Powers] Accessibility, Only Above or Below %HP or %FP
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We could treat this as though some of your HP are Alternative Abilities (AAs) of this one ability. Let's assume selling the HP down to buy it back up as AAs without counting it towards any disadvantage limit. Then we can just find the point discount you got on your sold down HPs bought right back up as AAs, tying them to one or more levels of the ability, or just to the entire ability if it shuts down at some point. This approach has the advantage that you can define arbitrary HP thresholds, and it's basically RAW. It has the disadvantage that this "limitation" won't change in value based on your abilities but rather based on your HP, and it also doesn't scale with multiple co-functional abilities with the same limitation (and in fact building it this way would be impossible by RAW since as far as I know a trait, like HP, can't be treated as an AA of multiple distinct abilities, although I can't see the harm in it other than feeling unfair points-wise to the player). If we start with a high value advantage like ATR, and have it stop working at 1/2 HP, then in an average HP character you'd sell down 5 HP, and buy them back up at 1/5 cost. I'm not sure if by RAW you'd apply that value to the whole 5 HP you'd buy back (which would make it HP +5 (AA) [2*5*1/5 = 2]) or to each individual HP (so HP +1 (AA) [2*1/5 = min value of 1] five times for [5] total). The first way they got a savings of a whopping (sarcasm) [8], and the second way they get a savings of [5]. This'd translate into a -5% to -8% limitatior for ATR 1, only -2% to -4% for ATR 2, -10% to -16% for a [50] value ability, and of course would change if the character bought up or sold down HP from 10. Not to mention how damn cruddy and complicated it is. So actually, no... not a way to go. Just wanted to play with an Alternative (no pun intended)... :-)
__________________
-JC |
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03-23-2012, 11:18 AM | #9 |
Join Date: May 2005
Location: Lynn, MA
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Re: [Powers] Accessibility, Only Above or Below %HP or %FP
I'd love it if our beloved Line Editor or his illustrious first officer would chime in on this one!
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03-23-2012, 11:33 AM | #10 | ||
Join Date: Aug 2004
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Re: [Powers] Accessibility, Only Above or Below %HP or %FP
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Tags |
accessibility, fatigue, hit points, limitation |
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