11-28-2018, 12:46 AM | #51 | |
Join Date: May 2015
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Re: kusarigama
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And I don't know that kusari users are necessarily competent with lasso too... I'd want to ask someone who's trained in kusari and then just tried to toss a lasso. |
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11-28-2018, 01:35 PM | #52 | |
Join Date: Dec 2017
Location: behind you
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Re: kusarigama
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11-28-2018, 04:27 PM | #53 |
Join Date: Aug 2005
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Re: kusarigama
I'm having a hard time understanding the association of Lasso and Chain/kusarigama. The lasso uses a LOOP to entangle/snare the target. A chain is more of a whip than a lasso. I do retract my idea of any DX- for range. The whip can have lasso-like effects but the technique is quite different.
The point of the kusarigama (or any chain) is that there is no minimum range. It is effective from 1 hex to whatever the length of the chain is - which can be 2, 3, 4, or 5 hexes. Each additional hex of range (or 2 hexes of range) perhaps requiring one additional pt of ST over the minimum because of the additional weight of the chain. I would suggest: IQ 8 Unusual Weapons Kusarigama (1) - Prereqs: Ax/Mace(2) and Whip(1). If you have Two Weapons you can do two attacks - with the kama (sickle) and with the ball or chain, otherwise you are limited to either the kama (sickle), the ball, or the chain for your attack. The ball does club equivalent damage, the kama does 1+1, and the chain does a whip attack per the whip rules. The ball can also disarm per the Quarterstaff rules.
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Helborn |
11-29-2018, 01:06 PM | #54 | |
Join Date: Dec 2017
Location: behind you
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Re: kusarigama
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EDIT Concerning the LOOP of the lasso and lack of loop on a chain...the weighted end of the chain combined with the "friction" of the chain links would form a nice locking loop if it wrapped around you. Yes, this is pretty much what a Whip does. Again, the whip rules piggy-back extensively on the lasso rules.
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Miranda Warning: Anything you say can and will be used against you in a forum of rules-lawyers. Last edited by platimus; 11-29-2018 at 01:36 PM. |
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