03-22-2012, 06:09 PM | #31 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Does Fit add to Bleeding rolls?
Very Fit means that you lose 1 FP every 2 seconds instead of every second (or every 10 seconds instead of 5 if drowning from a failed Swimming roll) after you run out of time. Either level means that you recover twice as fast once you do get air (1 FP/5 minutes of clean air); which also means you regain consciousness twice as soon. If you went without air for more than two minutes either level gives its bonus to the HT roll to avoid brain damage.
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03-22-2012, 08:35 PM | #32 | |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: Does Fit add to Bleeding rolls?
Quote:
That's fine, it's the attempt by other posters to to misuse your arithmetic for evil that's misguided. Perhaps "pointless exercise" was a bit subtle, but the opportunity for an exactly homonymous double pun doesn't come along every day. |
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03-23-2012, 09:40 AM | #33 |
Join Date: Dec 2007
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Re: Does Fit add to Bleeding rolls?
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03-23-2012, 12:42 PM | #34 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Does Fit add to Bleeding rolls?
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03-23-2012, 12:59 PM | #35 |
Join Date: Dec 2007
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Re: Does Fit add to Bleeding rolls?
But you will lose consciousness every bit as fast. All that stuff comes after the actual drowning. And if there are mechanics for drowning induced brain damage, I've missed them. (Just of course as I've missed the rules for cumulative brain damage from repeated blows to the head.)
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03-23-2012, 01:01 PM | #36 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Does Fit add to Bleeding rolls?
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03-23-2012, 04:23 PM | #37 |
Join Date: May 2011
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Re: Does Fit add to Bleeding rolls?
Yeah, I wasn't talking about Very Fit, although it provides interesting points of comparison to Fit.
If Fit affects recovery time from being deprived of oxygen, but not the rate at which FP are lost, it seems less impressive than I have seen it represented here in the forum. I have come to think of Fit as an unusual degree of cardiovascular health. Maybe my perception is muddled, and I am thinking of Very Fit. I sort of regard Very Fit as the cardiovascular condition of top athletes. It must be a more common advantage than I thought. Are my perceptions of the uncommon nature of a 15 point advantage simply skewed? |
03-23-2012, 04:34 PM | #38 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Does Fit add to Bleeding rolls?
Quote:
Very Fit is appropriate for anyone who make a point of "staying in form" not just top athletes but any athlete or even just health 'nuts' fit is for you physical laborer or once a week at the gym types |
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03-23-2012, 04:58 PM | #39 |
Join Date: May 2011
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Re: Does Fit add to Bleeding rolls?
It seems like most outdoorsy adventurer types ought to be taking Very Fit, then.
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03-23-2012, 05:03 PM | #40 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Does Fit add to Bleeding rolls?
FWIW, I give pretty much all career combat soldiers Fit in my games (and I give most special operators Very Fit and Combat Reflexes). This reflects the effects of marching around all the time with heavy loads, not sleeping much, and so on. If you don't wash out – which is antithetical to "career" – then you're Fit. I give most amateur athletes Fit, too, and anybody better than amateur Very Fit. This treatment makes these types of characters tougher survivors without automatically making them all sexy singers with excellent drinking skills.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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bleeding, health |
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