01-28-2013, 06:27 PM | #11 |
Join Date: Aug 2004
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Re: Pyramid #3/51: Tech and Toys III Overview
I used my overview as a starting point and wrote a rather detailed overview of Pyramid Magazine and this issue for RPG.NET. It should show up in a day or three. I'll try and do the same for other issues in the future.
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01-28-2013, 06:59 PM | #12 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Pyramid #3/51: Tech and Toys III Overview
Quote:
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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01-28-2013, 08:57 PM | #13 |
Join Date: Aug 2004
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Re: Pyramid #3/51: Tech and Toys III Overview
I mention it in the more complete RPG.NET review.
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02-04-2013, 06:21 AM | #14 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Pyramid #3/51: Tech and Toys III Overview
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Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. |
02-04-2013, 01:08 PM | #15 |
Join Date: Aug 2004
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Re: Pyramid #3/51: Tech and Toys III Overview
I will be following the same overall style in future reviews for RPG.NET, including the background information on Pyramid magazine in general. Any feedback on what I should add, alter, or remove would be appreciated. Note that I assume almost no knowledge of GURPS or Pyramid offerings for the larger RPG.NET audience and feedback on what could be clarified or footnoted is also useful to know.
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02-04-2013, 06:02 PM | #16 |
Join Date: Aug 2004
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Re: Pyramid #3/51: Tech and Toys III Overview
I greatly appreciate your efforts!
(And -- for purely selfish reasons -- the line "The quality of articles in Pyramid is uniformly quite high, due to the demanding editorial oversight you would expect from Steve Jackson Games..." made my day.) :-) |
02-04-2013, 10:16 PM | #17 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Pyramid #3/51: Tech and Toys III Overview
Heh. I'm not sure whether classing my article as "old school" is an accusation or a compliment. ;)
__________________
Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. |
02-05-2013, 01:21 PM | #18 |
Join Date: Aug 2004
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Re: Pyramid #3/51: Tech and Toys III Overview
I suppose ... both? I liked it, but I've become rather ossified in a sense by always trying to write things like they are a sourcebook and thus consistency with existing material is of a very high priority. Pyramid doesn't necessarily have that restriction I know, but I still write like it does :)
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02-06-2013, 04:31 AM | #19 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Pyramid #3/51: Tech and Toys III Overview
It should be compatible with everything in Ultra-Tech. Where is the consistency problem?
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Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. |
02-07-2013, 08:36 PM | #20 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Pyramid #3/51: Tech and Toys III Overview
It's great to see a review of Pyramid, and I think I speak for everyone involved in the process when I say, "Thank you for the awesome feedback and the promotion over on RPG.net!" But if you're seriously asking for feedback, my only wish would be that I'd like to see you review the entire issue, not just the articles that stood out for you. Covering 4/6 of the articles is still great, but in an ideal world, I'd love to see your opinions on all six, plus at least a sentence on your thoughts about the Odds and Ends and Murphy's Rules.
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
Tags |
mecha, pyramid, pyramid 3/51, ultra-tech, uniforms |
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