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Old 07-07-2013, 06:42 PM   #1
Silvermane
 
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Default Simulating Russian Roulette

Using Dice rolls... can anyone think of a fairly accurate way of simulating Russian roulette or "I put one bullet in a revolver and let fate decide if you live or die."

I thought about rolling dice for the number of trigger pulls, and only shooting on a 1. But it doesn't seem accurate enough to me. So I thought about adding -1, -2, -3, ect, on the Dice but then on the -5, it becomes much more than a 50/50 chance.

I know it's an odd question, but it's something that's been bothering me.
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Old 07-07-2013, 07:16 PM   #2
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Default Re: Simulating Russian Roulette

Isn't Russian Roulette the very definition of 1 in 6?
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Old 07-07-2013, 07:18 PM   #3
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Default Re: Simulating Russian Roulette

Not quite...

If you pull the trigger once, that's just a one in six chance. But multiple trigger pulls increase the chance since you're removing chambers that are already empty. So two trigger pulls would be one in six, then one in five. And so on.
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Old 07-07-2013, 07:24 PM   #4
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Default Re: Simulating Russian Roulette

My understanding was that you usually spin the cylinder on every go, so it's always one in six, but if you want to do it your way, then assign each chamber a number and roll the d6 to see which chamber the round is in, then keep track of which chamber you're on.
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Old 07-07-2013, 07:35 PM   #5
David Johnston2
 
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Default Re: Simulating Russian Roulette

Don't forget that gravity is a thing. Since the chamber with the round is heavier, if you let it spin to a halt, it will usually be at the bottom. The chamber at the top will be empty. Click. The opponent takes his turn. Click. The first guy takes his turn. Click. The opponent takes his turn. Boom. The moral of this story is "keep your gun lubricated and take the first turn". Or you know, just palm the bullet while pretending to load it.
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Old 07-07-2013, 09:26 PM   #6
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Default Re: Simulating Russian Roulette

Take a cup, put a six sided die in it, put hand over top and shake it. Put it on the table with top facing down so you can not see the die. The gm peeks at it.

The player then rolls a die. If it matches then boom! If not then the next player takes the next highest number and so on till the number matches.

This is how I would do it.
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Old 07-07-2013, 09:28 PM   #7
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Default Re: Simulating Russian Roulette

I'd just have each contestant roll a single die, in turn, until the first 6.
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Old 07-07-2013, 09:30 PM   #8
DanHoward
 
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Default Re: Simulating Russian Roulette

If the barrel isn't spun after every shot then:
First person gets shot on a roll of 1.
Next person gets shot on a 1-2
Next person is 1-3
etc.
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Old 07-07-2013, 09:47 PM   #9
Armin
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Default Re: Simulating Russian Roulette

Quote:
Originally Posted by Silvermane View Post
Not quite...

If you pull the trigger once, that's just a one in six chance. But multiple trigger pulls increase the chance since you're removing chambers that are already empty. So two trigger pulls would be one in six, then one in five. And so on.
It's only Russian roulette if the cylinder is spun before every trigger pull. What you're describing is a form of (psycho) intimidation, but it's not roulette.

For what you want, I'd say just roll the d6, and the result is the number of the trigger pull that fires the shot, because that's all the randomness such a situation actually allows for.
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Old 07-07-2013, 10:21 PM   #10
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Default Re: Simulating Russian Roulette

Quote:
Originally Posted by DanHoward View Post
If the barrel isn't spun after every shot then:
First person gets shot on a roll of 1.
Next person gets shot on a 1-2
Next person is 1-3
etc.
The probability is 1/6, 1/5, 1/4, 1/3, 1/2, 1, not 1/6, 1/3, 1/2, 2/3, 5/6, 1. But this is going to be one of those Monty Hall problems, isn't it?
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