11-05-2017, 07:26 AM | #1 |
Banned
Join Date: Feb 2005
Location: https://t.me/pump_upp
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Question on evading
So, you attempt to move through an opponent's hex and he stops you. Are you stopped in the same hex (close combat) or were you halted in the hex in front of them?
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11-05-2017, 08:19 AM | #2 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Question on evading
I've always ruled it as stopping you in Close Combat. Since you have to enter the hex before you can move past it...
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11-06-2017, 12:17 AM | #3 |
Join Date: May 2006
Location: Seattle, Washington
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Re: Question on evading
The distance "between" hexes (really, hex centers) being 3', the only way it makes sense that a stop would leave you in an adjacent hex is if you were stopped by something fairly long. If you could be stopped by your opponent holding his arm out, sure. Otherwise, it makes sense that it would be a close combat stop.
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11-06-2017, 08:19 AM | #4 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Question on evading
As the rules say (Exploits, p. 34): "You can step or move into an opponent's hex at no extra cost . . . but to leave out the far side, you must either bowl over or evade your enemy." In other words, evade is something that happens after you've entered close combat, and is about leaving close combat. If you fail to evade, you fail to leave close combat and thus end your turn there.
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11-06-2017, 05:56 PM | #5 |
Banned
Join Date: Feb 2005
Location: https://t.me/pump_upp
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Re: Question on evading
Got it. Thanks.
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