11-05-2017, 04:39 PM | #1 |
Join Date: Aug 2009
Location: Poland
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[Incantation Magic] Path of Healing -- critique needed
My friendly neighborhood GM asked me to put together an incantation path for healers for our non-DF game. Transfiguration is supposed to stay a separate thing, and Destroy effects should not be able to damage subjects, so I came up with this, and I would like some comments:
Healing Aspect: The restorative processes and immune systems of living organisms. This path cannot affect things and beings that don't heal normally, like golems and undead. Sense Healing: Determine patient status; mimic the Body-Reading spell.Sample spells: Healing Words Spell Effects: Strengthen HealingRestores 4d HP to a target (who must be within 2 yards, and weigh no more than 300 lbs.). Unconscious or unwilling targets resist at -4. Typical Casting: Strengthen Healing (3) + Bestows a Penalty to resist, -4 (8) + Damage (healing) 4d (12) + Subject Weight, 300 lbs (3). 26 SP. Phoenix Down Spell Effects: Strengthen Healing, Control Healing x2An infusion that stabilizes a mortally wounded creature, heals it for 4d HP, and awakens it, if at a positive HP total. The subject resists at -5. Typical Casting: Control Healing (stabilize a mortal wound) (5) + Control Healing (awaken) (5) + Strengthen Healing (3) + Damage (healing), 4d (12) + Infusion (6) + Subject Weight, 300 lbs., (3) + Bestows a Penalty to resist, -5 (12). 46 SP. Does it seem alright? Am I missing something? To be fair, 5 SP for stabilizing a mortal wound feels cheap.
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alternate paths, incantation magic, incantations, incanter |
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