07-18-2009, 05:03 PM | #1 |
Join Date: Jul 2009
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Wizard Charm: timing?
7. Can a Wizard charm a monster ANYTIME during combat or only before trying to kill it? Meaning that if he doesnt decide right away if he wants to charm it he cannot change his mind later if things doesnt go his way?
Last edited by Andrew Hackard; 07-18-2009 at 06:24 PM. |
07-18-2009, 06:24 PM | #2 |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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Re: Wizard Charm: timing?
The Wizard may charm a monster at any time up to rolling the dice to Run Away.
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07-19-2009, 02:19 PM | #3 |
Join Date: Jul 2009
Location: Yorkton, SK
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Re: Wizard Charm: timing?
What if the Wizard declares he will attempt to run away but before he rolls the die another player attempts to make his escape more difficult or impossible, may he then turn around (so to speak) and charm?
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07-19-2009, 03:33 PM | #4 |
Join Date: May 2009
Location: Indiana
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Re: Wizard Charm: timing?
I'd say that once he declares he's gonna 'run away', he has to roll for it.
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Never bring a monkey to a knife fight... Last edited by ResidentAsylum; 07-19-2009 at 04:51 PM. |
07-19-2009, 04:43 PM | #5 | |
Join Date: Apr 2009
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Re: Wizard Charm: timing?
Quote:
This is true for things like stealing, the steal doesn't happen until the discard happens for the steal, not when the thief says he is going to steal. Saying you have to run away or are going to run away doesn't mean you are running away, you don't run away until you run away (which is rolling the dice). |
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07-19-2009, 04:55 PM | #6 |
Join Date: May 2009
Location: Indiana
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Re: Wizard Charm: timing?
I have to disagree... declaring the action of running away(I feel) is saying you are running away. Rolling the dice simply defines whether or not you are successful.
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07-19-2009, 05:27 PM | #7 | |
Join Date: Feb 2008
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Re: Wizard Charm: timing?
Quote:
Of course this may be a moot point as I cannot think of a single card that affects a roll to run away BEFORE rolling the die....anyone have access to the card database :P It doesn't need to be said that after I roll the die it is too late to change my mind since the die has been cast.
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07-19-2009, 06:49 PM | #8 |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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Re: Wizard Charm: timing?
I would say that until you roll the Run Away dice, you have the option to change your mind. Again, though, not a cut-throat player.
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Andrew Hackard, Munchkin Line Editor If you have a question that isn't getting answered, we have a thread for that. Let people like what they like. Don't be a gamer hater. #PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube Follow us on Kickstarter: Steve Jackson Games and Warehouse 23 |
07-19-2009, 06:50 PM | #9 |
Join Date: Mar 2008
Location: Colorado
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Re: Wizard Charm: timing?
It has been made clear in several recent threads that simply stating you are going to perform an action does not mean the action has started. The action begins when the card hits the table (or the discard pile). So in the case of running away, I believe the action doesn't actually start until you roll the die.
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07-19-2009, 08:03 PM | #10 |
Join Date: Dec 2008
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Re: Wizard Charm: timing?
After you say you'll run away, someone could play the "Chicken on your Head" Curse (-1 to all die rolls), or perhaps "Change Your Race" and you end up with Gnome/Halfling (-1 to Run Away).
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