12-15-2017, 04:21 PM | #21 |
Join Date: Jul 2014
Location: New Zealand.
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Re: How to do commercial transactions with smart players
Another thing to keep in mind is Fair Price and what is it worth to me (the merchant) are two different things.
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn |
12-15-2017, 04:56 PM | #22 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: How to do commercial transactions with smart players
I think that shortages, surplus, and what not is just an explanation for extreme results. The whole point of having a system for this is so you don't need a detailed supply and demand model for every possible thing to buy.
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12-15-2017, 05:07 PM | #23 |
Join Date: Jul 2014
Location: New Zealand.
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Re: How to do commercial transactions with smart players
While that is definately true, as a GM I'll throw in a few complications to break up the reliance on an existing game mechanic that is being exploited. Like "sorry but the burdens that will be put upon me as a poor shopkeeper by the expected draconian second hand armour regulations mean that I can't offer you ...."
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn |
12-15-2017, 05:52 PM | #24 | |
Join Date: Mar 2013
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Re: How to do commercial transactions with smart players
Quote:
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12-15-2017, 05:58 PM | #25 |
Join Date: Feb 2016
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Re: How to do commercial transactions with smart players
I generally have a Reaction Roll before the first offer, which represents the initial position of the merchant. If the PC offers below the amount of the initial position, then the Merchant refuses to sell. If the PC offers above the amount of the initial position, then the Merchant agrees to the price offered by the PC. I then I have allow a Merchant roll represent haggling, which adjusts the price by 10% in favor of the winning party (a PC can walk away without buying after losing the Merchant roll, but they will suffer a cumulative -2 Reaction roll and Merchant roll with that same merchant during the following week for wasting the merchant's time).
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12-15-2017, 07:16 PM | #26 | |
Join Date: Feb 2007
Location: New York City
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Re: How to do commercial transactions with smart players
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There are +/-'s for reaction rolls, merchant skill & wealth level. Best of all they are very simple, too. See DF-2 p.14-15 |
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12-16-2017, 06:02 AM | #27 |
Join Date: Jul 2009
Location: UK
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Re: How to do commercial transactions with smart players
No specific rules here (because away from books), but my general design philosophy:
In non-negotiable price contexts, players buy at the list price, and haggling rules are essentially ignored. This should be required in contexts where haggling is not acceptable, such as modern retail outlets. Specific retail outlerts may have higher or lower prices, and an appropriate skill check to establish local knowledge might be able to locate a less expensive vendor. If the player wants to haggle for something that is not normally a haggleable item, an appropriate local knowledge skill check might be able to find a vendor who is open to negotiating the price. In contexts where prices are negotiable (pseudo-mediaeval-Near-Eastern street markets, modern house purchases, etc.), players could declare from the outset that they don't want to use the haggle rules, and just aim for list prices. In such cases, appropriate social skills may give a fixed modifier to the list price. The party may decide that their most charismatic character buys for everyone using his modifiers. And that's fine, as long as time spend shopping is accounted for properly. If a player wants to engage in haggling, each offer after the first must be matched with a role-played observation of a defect (real or imagined) with the item being purchased. If real, an appropriate skill check to see that flaw must be made, and if imagined, an appropriate skill check to lie about that flaw. Such flaws can be trivial and not affect the functionality of the item, but they count. Additionally, each offer after the first should impose a cumulative penalty on their merchant skill checks to get the offer accepted. Getting a reputation for miserly negotiating over petty items can grant them a bad reputation if done often enough. |
12-16-2017, 09:38 AM | #28 | |
Join Date: Jul 2008
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Re: How to do commercial transactions with smart players
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If the bidder is approaching this competently they're not being too obvious about telegraphing which of their offers are prices they don't realistically expect to get.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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12-16-2017, 10:26 AM | #29 | |
Join Date: Jul 2008
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Re: How to do commercial transactions with smart players
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Also, once you've made a second bid further bids don't really reduce the credibility of your threat to leave. Unless you're foolish enough to get caught up in the process like Daffy Duck insisting it's duck season, each further offer is more likely to really be your last, not less likely.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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12-16-2017, 11:22 AM | #30 | |
Join Date: Feb 2014
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Re: How to do commercial transactions with smart players
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As a craft hobbiest, I’ve seen a lot of haggling and heard rules for haggling on the seller-side. One of the rules is to ignore ridiculously low offers. Don’t even start haggling with someone if they offer you an amount where you can’t make a profit on material+labor (or just material if you’re happy as a mere hobbiest, but prepare to earn the ire of the craftsmen you undercut). For modern people, that often means sellers have to tell buyers their expectations are off (factory machined and underpaid labor versus local hand-crafted labor costs, as well as cheap metals/wood versus better quality materials). A particularly offended but devious fantasy craftsman might direct cheapskate buyers to a poor-quality craftsman elsewhere “If it’s a bargain you’re looking for, Bewzker the One-Eyed sells his mistakes for considerable discount.” while thinking “I would never subject my customers to the dangers of using broken tools, so I destroy my mistakes.” |
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Tags |
commercial transactions, haggling |
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