04-08-2011, 03:23 AM | #41 | |
Join Date: Mar 2006
Location: Iceland*
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Re: GURPS Monster Hunters 1: Champions
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Which doesn't really fit the evidence. Have you ever tried to work out the ramifications of the setting in Firefly/Serenity?
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Za uspiekh nashevo beznadiozhnovo diela! |
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04-08-2011, 04:28 AM | #42 | ||
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: GURPS Monster Hunters 1: Champions
LOTS.
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(Not that I think you're saying as much, mind! I just want to be extremely clear from Day One that this series is an amalgamation of many sources of inspiration -- nearly all of which clash or contradict each other -- along with a rather large dose of my own ideas and experiences from previous campaigns. Not only was I happy to cherry-pick and steal the bits I like, I wrote an entire section of advice in MH2 for the GM on how to cherry-pick and steal the bits he likes when setting up a campaign!) Zero chance of MH4 coming out by April 21, sorry. I'm tempted to say what our tentative release plans are, but I just know that Murphy will yank that rug out if I do -- so let me just say that we plan to release 1-4 within a reasonable time frame of each other. You should have a bit of time to digest each one, but hopefully not so long that you've forgotten what you read in 1 by the time 2 comes out, and so on. :) <MOD> Just a preemptive note here -- let's not take this thread on a director-critiquing tangent, please. Discussions of Joss' source material (and its issues) as it relates to this product are on-topic, but a digression about Firefly or the man's works in general doesn't really belong in a MH thread. </MOD>
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
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04-08-2011, 04:31 AM | #43 | |
Join Date: May 2005
Location: Oz
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Re: GURPS Monster Hunters 1: Champions
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Decay is inherent in all composite things. Nod head. Get treat. |
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04-08-2011, 05:08 AM | #44 |
Join Date: May 2006
Location: Germany
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Re: GURPS Monster Hunters 1: Champions
I had hoped for something about tranquilizer weapons/chemicals to fell a monster (and was thinking more like primeval in that direction). Well, I didn't read enough hints, I guess.
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04-08-2011, 05:47 AM | #45 | |
Join Date: Sep 2006
Location: Luxembourg
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Re: GURPS Monster Hunters 1: Champions
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More seriously, Great work! Thanks. I haven't played in month and this will jumpstart my new campaign. Celjabba |
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04-08-2011, 06:20 AM | #46 | |
Join Date: Oct 2007
Location: Vermont
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Re: GURPS Monster Hunters 1: Champions
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From at least season 2 on, Joss is pretty consistent about Angel getting his blood from butcher shops. Rev, I really appreciate all of the work you've put into this fine product, so I hate asking you to do more work, but...can we expect you to add templates to the GCA datafile soon?
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My ongoing thread of GURPS versions of DC Comics characters. |
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04-08-2011, 07:27 AM | #47 | |
Join Date: Oct 2010
Location: earth....I think.
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Re: GURPS Monster Hunters 1: Champions
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04-08-2011, 08:24 AM | #48 |
Join Date: Aug 2004
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Re: GURPS Monster Hunters 1: Champions
How would one tweak things to allow magical 'thugs' like Harry Dresden to be relatively effective, do you think? Just improve the progression for direct damage on the Effects table, allow Effect Mastery (e.g., Greater Damage) instead of individual Ritual Mastery and leveled, something like that?
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04-08-2011, 08:29 AM | #49 | |
Join Date: Aug 2004
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Re: GURPS Monster Hunters 1: Champions
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As for the FP thing, I suppose if a particular GM wanted witches and other spellcasters to be tempted into often tapping their FP and physically exhausting themselves for dramatic effect, at the cost of making somewhat bigger spell effects almost instantly castable, they could just make it 1:1 and that would do nicely. I'd anticipate a lot of miscalculations resulting in witches being physically carried by their more physical compatriots, though. |
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04-08-2011, 08:52 AM | #50 | |
Join Date: May 2008
Location: CA
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Re: GURPS Monster Hunters 1: Champions
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Another possibility is some expensive advantage that removes the Greater Effects multiplier, or just saying 'the greater effects multiplier doesn't exist in this campaign's magic system'. |
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monster hunters |
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