Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 02-09-2018, 12:38 AM   #21
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: ADHD in Gurps?

Quote:
Originally Posted by GilliganIII View Post
Thank you to all who have commented on this post. As I reread them and learn more about our tribe I realize that all of your suggestions are valid. Some are ADD symptoms and some are side effects.

However, I was wondering what would be the advantages that reflect the symptoms of Inattention, Hyperactivity, and Impulsivity?
Impulsiveness (or a quirk level version depending on severity) is pretty obvious for impulsivity. The other two are already addressed, by Absent-Minded and OPH (Hyperactive).
sir_pudding is offline   Reply With Quote
Old 02-09-2018, 01:04 AM   #22
Icelander
 
Icelander's Avatar
 
Join Date: Mar 2006
Location: Iceland*
Default Re: ADHD in Gurps?

I have Laziness and can probably also qualify for limited Single-Minded when something interests me or I have a deadline.* This combination is enough to rate a medical diagnosis of ADD for me.

I don't actually know if I have it or not, though, as when I visited the psychiatrist, I already knew what drug would be useful as a Mitigator for my Laziness and to help induce Single-Minded whenever I needed/wanted (not to mention euphoria in slightly larger doses), so I simply arranged for the appropriate diagnosis to be made.

I don't think I have Impulsive or any signs of hyper-activity. Absent-Minded might be valid, though I don't know if it's more than a Quirk, as it only seems to affect things which bore me (which, unfortunately, happen to be a lot of things technically necessary in modern society, such as the less intellectually demanding aspects of work, filing taxes, paying bills or being aware of them, really, etc.). Seems like it could be just Quirk-level, with Laziness providing most of the game effects.

*I wrote my Master's thesis in five days, not managing to start it any earlier than five days before the due date. For the last 72 hours, I only moved from my chair twice, both times to go less than ten feet to the bathroom, and was mostly unaware of my surroundings and the wonderful girl providing moral support and occasional drink and bites to eat. When I was finished, I had severe pain in my hip from sitting in the same position so long (didn't move even once during the last 24 hours of the deadline), which took a week to heal, during which I had trouble walking, but I never noticed any discomfort while writing. Granted, I was taking copius amounts of methylphenidate, which is extremely useful for allowing Single-Minded.
__________________
Za uspiekh nashevo beznadiozhnovo diela!

Last edited by Icelander; 02-09-2018 at 01:13 AM.
Icelander is offline   Reply With Quote
Old 02-09-2018, 02:09 AM   #23
GilliganIII
 
Join Date: Sep 2016
Location: Tucson, Arizona
Default Re: ADHD in Gurps?

So maybe I should've capitalized Advantages, but my question was more on how could we could spin those three symptoms into abilities or strengths rather than weaknesses.

What Advantages or Perks would properly represent Inattention (less centralized focus), Hyperactivity (large amounts of energy for extended periods of time), or Impulsivity (quick reaction time/thinking)?

Or what other upsides exist for ADHD besides Hyperfocus?
GilliganIII is offline   Reply With Quote
Old 02-09-2018, 02:24 AM   #24
Icelander
 
Icelander's Avatar
 
Join Date: Mar 2006
Location: Iceland*
Default Re: ADHD in Gurps?

Single-Minded is a pretty useful Advantage, for those whose ADHD or ADD allows for occasional stints of hyperfocus.

Some literature on ADHD theorises that it may be a side-effect of noticing too much detail and being bad at filtering out irrelevant sensory input. As such, increased Perception might be associated with ADHD symptoms in some cases.
__________________
Za uspiekh nashevo beznadiozhnovo diela!
Icelander is offline   Reply With Quote
Old 02-09-2018, 06:10 AM   #25
AlexanderHowl
 
Join Date: Feb 2016
Default Re: ADHD in Gurps?

I think that you could actually use Manic-Depressive as a template for ADHD. The difference would be that someone with ADHD suffers changes in focus rather than changes in emotion. The symptoms could manifest as Overconfidence and Workaholic (Hyperactivity) or as Laziness (Attention-Deficit). The trigger for the switch would be changes in activities rather than a period of time. I honestly think that Single-Minded should be forbidden for characters with ADHD, as it is an advantageous rather than disadvantageous version of hyperfocus.
AlexanderHowl is offline   Reply With Quote
Old 02-09-2018, 10:18 AM   #26
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: ADHD in Gurps?

Quote:
Originally Posted by GilliganIII View Post
Or what other upsides exist for ADHD besides Hyperfocus?
Delusion (There are upsides to ADHD) [-5]
sir_pudding is offline   Reply With Quote
Old 02-09-2018, 11:41 AM   #27
AlexanderHowl
 
Join Date: Feb 2016
Default Re: ADHD in Gurps?

Hyperfocus is not really an upside of ADHD (if you want an advantageous form of Hyperfocus, take Single-Minded). Yes, you are more productive than when you are distracted, but that only means that you have normal productivity. If you want better productivity, I would suggest taking Advantages (or even bonuses to Attributes and/or Secondary Characteristics) that only appear during your Hyperfocus period (which, if we use Accessibility, would be a -40% limitation, if we decide Only During Hyperfocus Period is as limiting as Only Within Alternate Personality).

For example, you could have a character who gains +2 IQ, Allure 4, Intuition, and Single-Minded during the Hyperfocus period (representing very extreme changes in focus). With the -40% Accessibility limitation, the character would pay 48 CP for the bonuses that apply only during their Hyperfocus period. The character would actually be smarter and sexier during their Hyperfocus period (you could also do something similar for a character with Manic-Depressive who is much more capable during their Manic phase).
AlexanderHowl is offline   Reply With Quote
Old 02-09-2018, 11:46 AM   #28
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: ADHD in Gurps?

Broadly speaking, the advantage of ADHD in GURPS is that it has a negative point value and thus you have extra points which you can spend to make your character better in other ways... (real world is not so zero sum, but a lot of mental quirks do amount to a reallocation of brain resources, rather than a net loss).
__________________
My GURPS site and Blog.
Anthony is offline   Reply With Quote
Old 02-09-2018, 11:46 AM   #29
GilliganIII
 
Join Date: Sep 2016
Location: Tucson, Arizona
Default Re: ADHD in Gurps?

Okay, so I've been thinking that ADD could result in a great Warrior or Hunter type, because we can absorb massive amounts of data and react only on the most important information. I think this hasn't been explored yet because most people don't know how to use ADD in this manner.

I also think more people with ADD would excel if they were taught the advantages of their gift rather than being told they have a disability and letting them accept it as solely a disadvantage.

I know this a fairly new concept.

I am also aware that there are different types of ADD (some say as many as 7) with emphasis on the 3 main symptoms, but I have seen many examples of famous people who surpass their peers because of their ADHD.

It forces us to get up and go do something outside.

It makes think of a million other things and distracts us from the mundane.

It gives us the power to imagine in ways others can only dream of.

ADD is a gift, but like any gift, it takes time to master.

Last edited by GilliganIII; 02-09-2018 at 11:55 AM.
GilliganIII is offline   Reply With Quote
Old 02-09-2018, 03:40 PM   #30
AlexanderHowl
 
Join Date: Feb 2016
Default Re: ADHD in Gurps?

Hm, I have to disagree. If ADD and ADHD are advantageous, then it is not a disadvantage according to GURPS. Of course, ADD is easily expression in GURPS as Absent Mindedness, Impulsiveness, and/or Short Attention Span, it is ADHD that is the problem.
AlexanderHowl is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:13 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.