03-20-2012, 11:35 AM | #31 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: 'Godlike' using GURPS?
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For the Inhaler that sounds like Payload with some limitations. |
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03-20-2012, 03:28 PM | #32 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: 'Godlike' using GURPS?
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If you have GURPS Psionic Powers, the TK Bullet ability in there is a fully-speced attack. There are a fair range of other powers in there that might be useful. File off the psi powers modifier and you're good to go. |
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03-20-2012, 06:55 PM | #33 |
Join Date: Jan 2005
Location: Vancouver, WA
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Re: 'Godlike' using GURPS?
Didn't realize, actually. May still keep it because it's a cool power. Maybe it's something other than magnetism. Physics is often a bothersome addition to games and Godlike seems to essentially ignore it anyway.
M |
03-20-2012, 07:50 PM | #34 | |
Join Date: Jul 2008
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Re: 'Godlike' using GURPS?
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Though whether a 'magnetic' super is going to actually be limited to manipulating ferromagnetic metals...
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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03-20-2012, 08:15 PM | #35 |
Join Date: Jan 2005
Location: Vancouver, WA
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Re: 'Godlike' using GURPS?
I was thinking it would be all metals. So, maybe it's not magnetism...just some sort of 'elemental' power over metals.
I don't remember Magneto ever being bothered by non-ferrous metals, but I'm not a comic book guy so I'm sure they've used that at least once when it was convenient. How 'ferromagnetic' are modern firearm slugs? I sorta thought they were lead. Magneto makes them dance in X-Men the movie. He also rips apart a subway car that I assume is mostly aluminum. M |
03-20-2012, 08:47 PM | #36 | |
Join Date: Jul 2008
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Re: 'Godlike' using GURPS?
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Subway cars are mostly aluminum? I wouldn't have guessed that. I should try applying a magnet to some.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. Last edited by Ulzgoroth; 03-21-2012 at 09:11 AM. Reason: Word repeated by accident |
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03-21-2012, 07:28 AM | #37 |
Join Date: Jan 2005
Location: Vancouver, WA
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Re: 'Godlike' using GURPS?
Heh. Well, I did say "I assume". :) I actually had no idea. Apparently these subway cars are made of stainless steel which may or may not be affected by magnetism.
Yeah. So. Can of worms I don't want to open. I think I'd just allow an all metal power. Interestingly, the limitation specified in Powers is "-40% metal only". I wonder if they meant all metals or if -40% is too high (low) if you consider all metals? M |
03-21-2012, 09:34 AM | #38 | |
Join Date: Aug 2007
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Re: 'Godlike' using GURPS?
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For example, we've established over multiple discussions that "gauss gun" ammo only needs to be condictive and not ferromagnetic.
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Fred Brackin |
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03-21-2012, 11:11 AM | #39 | ||
Join Date: Aug 2004
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Re: 'Godlike' using GURPS?
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Quote:
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03-22-2012, 10:26 AM | #40 |
Join Date: Jan 2005
Location: Vancouver, WA
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Re: 'Godlike' using GURPS?
Thanks for all of the input. I actually prefer the TK(metals only) concept and will suggest it to the player when next we work on this.
In the meantime I'm creating 'NPC briefs' for all of the non-Talents that might appear for the first several sessions. I'll be tackling my own German Talents shortly so will undoubtedly be back for advice on those. Some of the ones in the pre-printed Sicily invasion adventure are probably not doable within my 100 point limitation (or, possibly, even within the 125-150 points I was thinking about giving them because they're experienced/battle-hardened). One of the SS guys can turn into a super-stealthy/strong/fast panther with 'adamantine' claws! M |
Tags |
godlike, wwii |
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