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Old 03-14-2012, 10:42 AM   #21
Fred Brackin
 
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Default Re: 'Godlike' using GURPS?

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Originally Posted by mearrin69 View Post
This reminds me that I need to look at Enhanced Move again to see if it applies to just one movement type or if it should be taken with some kind of flight only limitation.
Enhanced Move must be bought by movement type. Air and Space are separate.
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Old 03-14-2012, 01:04 PM   #22
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Default Re: 'Godlike' using GURPS?

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Originally Posted by mearrin69 View Post
On speed: With stats as of last I looked, the character had a basic move of 6, which took his top air speed to 96 mph (I think: 6x2(flight)x2x2(enhanced move)=48x2(convert to mph)=96 mph). For reference, that's a lot slower than a Me-109 which cruises at 365 mph (according to Wikipedia) so he won't be dogfighting airplanes I guess. She's envisioning him as more of a 'strategic asset' for high-altitude observation and on the ground in a close air support role. Frankly I think he could use a little DR...but he's fast so maybe he'll be hard to shoot if he keeps moving.
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His chief asset compared to aircraft is likely his small size. Other flying objects will likely be SM +3 or more, and contain many metal components. He'll be all but invisible to the (limited) radar of the day, and very hard to spot visually.
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Old 03-14-2012, 02:49 PM   #23
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Default Re: 'Godlike' using GURPS?

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His chief asset compared to aircraft is likely his small size. Other flying objects will likely be SM +3 or more, and contain many metal components. He'll be all but invisible to the (limited) radar of the day, and very hard to spot visually.
Better maneuverability, no stall speed and no landing strip required are also good features.
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Old 03-14-2012, 06:03 PM   #24
johndallman
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Default Re: 'Godlike' using GURPS?

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Originally Posted by mearrin69 View Post
Frankly I think he could use a little DR...but he's fast so maybe he'll be hard to shoot if he keeps moving.
I'd do some speed/range table calculations for the MG42 (the main German infantry machine gun) before you commit to that. Everyone in WWII is keen to defend themselves against air attack. He's smaller than an aircraft, but also slower.
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Old 03-14-2012, 08:51 PM   #25
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Default Re: 'Godlike' using GURPS?

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I'd do some speed/range table calculations for the MG42 (the main German infantry machine gun) before you commit to that. Everyone in WWII is keen to defend themselves against air attack. He's smaller than an aircraft, but also slower.
But also probably nowhere near as loud. Hard to shoot down if he hugs treetops, and range is it's own defense.
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Old 03-16-2012, 09:10 AM   #26
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Default Re: 'Godlike' using GURPS?

With an MG 42 I'd expect range is less of an issue than elevation. I can't imagine it's easy to point and fire one of those things more than a few degrees up into the air? They weigh 25 lbs and are nearly 4' long! Don't know about recoil...but I fired an M-60 (only a couple of times in Army Basic Training) and it had a pretty good kick so I wouldn't want to try pointing it up and fire it from the shoulder. If he approached low from the front they might be able to spray him pretty good, though.

I'll have to do some research on German AA options now... :)
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Old 03-16-2012, 02:53 PM   #27
johndallman
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Default Re: 'Godlike' using GURPS?

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Originally Posted by mearrin69 View Post
With an MG 42 I'd expect range is less of an issue than elevation.
Like Crakkerjakk said, he's likely to be flying low, so some of the time, he won't have much elevation. I mentioned the MG42 because it (or an MG34) is much commoner than proper AA weapons. But it's a thoroughly effective weapon against him if it can get hits, far more so than it is against a normal aircraft, which has some DR, and a lot more hit points.

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Old 03-19-2012, 02:19 AM   #28
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Default Re: 'Godlike' using GURPS?

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Originally Posted by Not another shrubbery View Post
Just to be clear, my comment was not meant to be snarky, and I'm sorry if it seemed that way. I just thought it was cool that he matched that character quote from the sourcebook. It always seemed a little peculiar that the first super in the setting (Der Flieger) was also the fastest flyer for so long, despite there being a fairly large number of other flyers over the course of the war.

I don't think Pressure-Tolerant Lungs is supposed to be a leveled Perk, but (as Bill notes) just the Perk itself, for Thin atmosphere, should be fine.
It certainly didn't look snarky to me.

Looking at it again, you're quite right, it's not levelled. Still, even just thin will give him a really very high flight ceiling and he doesn't fly fast enough that he need realistically worry about it otherwise.
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Old 03-19-2012, 04:34 AM   #29
Michele
 
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Default Re: 'Godlike' using GURPS?

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Originally Posted by mearrin69 View Post
With an MG 42 I'd expect range is less of an issue than elevation. I can't imagine it's easy to point and fire one of those things more than a few degrees up into the air?
It isn't, unless you get them in a proper mount - which was quite common.

Kfz-4 early-war AA vehicle

An alternative is a pintle mount.

Pintle mount

Or a specialised (and thus rarer) tripod mount for AA use in stationary defense.

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Generally speaking, an allied low-flying, slow-moving character will fare well against German units if they don't expect strafing attacks by conventional Jabos. That applies to many units in the early war, but Panzer units are already more dangerous than the average at that time. Later in the war, most units will fear Shturmoviks and Tempests, so they'll be much more dangerous; Panzer units will be the most dangerous of them all.

So I second the proposals made in some of the previous posts. The best defense is stealth: flying at night if at all possible, otherwise, treetop skimming. Then there is surprise; if you are manning an AA position, you usually rely on warnings, and on spotting a largish, noisy object. Then there is evasive maneuvering: again as mentioned, the guy is slower than a Thunderbolt, but much smaller; add distance. If all else fails, the Thunderbolt can't land behind a house, this guy can.
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Old 03-20-2012, 09:20 AM   #30
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Default Re: 'Godlike' using GURPS?

Thanks guys. We've been working on some more characters for our TOG (Talent Operations Group, if I haven't spelled that out before):

1. The flier already discussed. We may add a small air or sonic blast type of Innate Attack to him. He was a Talent before the war and applied to the TOC (T.O.Command) for training.
2. A soldier who can turn himself and others invisible, but do it unless he's unobserved when he does it. I forget if we put Glamour on this (gives a Will roll to notice). We're going to manifest ability this during a mini-scenario and then add him to the group.
3. Commando that has the electrical arc ability (a 7D melee attack from Powers) and maybe some sort of defensive ability - light DR from an electrical shield of some sort.
4. One with minor Magneto-like abilities: a magnetic shield that stops bullets and frag (DR, with forcefield, front only, metal only) and the ability to throw small pieces of metal at enemies (a ranged innate attack modeled like a gun...but we haven't figured out pistol, rifle, or shotgun). He always carries a pocketful of screws.

Some of the samples in Godlike are simply bizarre. The sample TOG's lieutenant can 'inhale objects' for a limited time. Not sure how to model it, or what its use would be in game. :)
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