07-02-2012, 03:08 PM | #11 |
Join Date: May 2010
Location: Alsea, OR
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Re: GT:ISW Combat with information Symmetry
Anthony: most bodies in the ecosphere of a star are well below freezing - it's the atmosphere that retains much of the heat rather than immediate reradiation as blackbody - by reflection of the IR blackbody radiation. Keep in mind, 1m below surface, the moon is a near constant –35°C, or about 235 Kelvin.
LS pushes that up quite a bit: 40°C is noticeable. (And remember - the backdrop is 3 Kelvin.) |
07-02-2012, 03:39 PM | #12 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: GT:ISW Combat with information Symmetry
Quote:
__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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07-02-2012, 04:57 PM | #13 | ||
Join Date: Feb 2005
Location: Berkeley, CA
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Re: GT:ISW Combat with information Symmetry
Quote:
Quote:
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07-02-2012, 05:56 PM | #14 | |
Join Date: Oct 2004
Location: Philippines, Makati
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Re: GT:ISW Combat with information Symmetry
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In ship building one can add more servers or scale up the server clusters. Passive sensors generate a ton of heat if we assume computing heat per size (not heat per flops) has not been completely reduced. Last edited by nik1979; 07-02-2012 at 06:00 PM. |
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07-02-2012, 10:58 PM | #15 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: GT:ISW Combat with information Symmetry
Long range detection is of limited value in Traveller; due to jump, normal warning time for battles is less than an hour, so getting more than that (due to a normal-space approach) is just gravy.
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07-03-2012, 01:31 AM | #16 | |
Join Date: May 2010
Location: Alsea, OR
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Re: GT:ISW Combat with information Symmetry
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Put a spacecraft in orbit, and lose power, your problem isn't cooling it off, it's keeping it from getting too cold. See also Apollo 13 (albeit its Albedo was something ludicrously high). Asteroidal type distribution outside the main belt seems to be pretty much burried behind paywalls. NASA's report on deflection notes the second peak in the PHO (Potentially Hazardous Object) population as albedo 23%... and the modal peak as 7%. Which is, at earth orbit, freezing ±1°. |
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07-03-2012, 02:28 PM | #17 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: GT:ISW Combat with information Symmetry
If visual albedo is 0.1 and IR albedo (emissivity) is 0.0 (usually IR albedo is also non-zero), it reduces equilibrium temperature from 278 to 270, which is detectable but hardly on the scale you're talking about. To reduce it from 278 to 238, you'd need a visual albedo of 0.47. In any case, you seem to be making the assumption that a life support compartment at 288K implies a hull temperature of 288K, which is completely unjustified.
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07-04-2012, 03:14 AM | #18 | |
Join Date: May 2010
Location: Alsea, OR
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Re: GT:ISW Combat with information Symmetry
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Ships in or beyond the ecosphere are visually above the temp of asteroids in the same regimes. You can hide behind them, but beside them is not a viable option except against the most inept or ill equipped ships. Of course, merchant often does equate to ill equipped and/or inept... |
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07-05-2012, 02:44 AM | #19 |
Join Date: Oct 2004
Location: Philippines, Makati
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Re: GT:ISW Combat with information Symmetry
Open for Critique
Ways to Ambush or Trap
Affect on doctrine
*A lot of Beowulf/Hero, Far-Trader, Akkigish/Fat-Tader Q-ships, 2k-10K-ton Freighers and Liners Q-ships. Might as well shorten them as Q-hero, Q-Fat Trader? ** High Trade, but Highly Independent or Autonomous states with few resources. They can vary from Raiding and Trading states like Dark-ages Danes or something like Singapore or Taiwan. Last edited by nik1979; 07-05-2012 at 04:34 AM. |
07-05-2012, 12:04 PM | #20 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: GT:ISW Combat with information Symmetry
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No you won't. You'll have a mean surface temperature that results in net heat loss through the hull equal to the power output of internal systems. It will typically be necessary to have some insulation around the habitable parts of the ship, but that's true anyway. |
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interstellar wars |
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