04-13-2012, 02:19 PM | #21 |
Join Date: Mar 2012
Location: Colorado
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Re: ISW Timeline: When Weapons Affect Doctrine
It may well be that the ISW rules for ship design don't scale well in the five digit hull sizes. I've sketched out notes for a 20kton ship that has a dDR of 720 - granted, it can only make 2.5G's - but that ship doesn't need repulsors because 720 points of armor is just enough to ignore missile hits entirely, and very nearly shrug off it's own particle accelerator spinal mount...
It's TL10, so it could belong to either side, but as it's sole armament is four particle accelerators (1 SM, 1 Hvy and 2 Lt bays), it feels more Terran in flavor. If it's going up against the Imperials, they'll need nukes to take it out. |
04-13-2012, 08:36 PM | #22 | |
Join Date: Oct 2004
Location: Philippines, Makati
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Re: ISW Timeline: When Weapons Affect Doctrine
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I'm using JTAS Imperial Navy in a 4E GURPS campaign, August 11, 2009 for reference and figure out the squadron SOP. So far after looking at the rules and the common hull size table. I guess its ok top out that 20kdton is the majority of heavy TL10 ships. What would be the best approach? From the largest ships to the most basic? will be back to post more. |
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04-13-2012, 10:23 PM | #23 | |
Join Date: Mar 2012
Location: Colorado
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Re: ISW Timeline: When Weapons Affect Doctrine
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On the low end, we have small craft from 10 to 30 tons in size - no heavy fighters to be had, and no larger support craft are included, and probably should be. |
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04-14-2012, 02:08 AM | #24 |
Join Date: May 2010
Location: Alsea, OR
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Re: ISW Timeline: When Weapons Affect Doctrine
It's a fundamental physics hurdle, not a technological one. I don't quite grasp the details, but the lasing medium gets to absorbing more that its share, and reradiating it as other wavelengths that don't get out, save as heat.
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04-14-2012, 05:34 AM | #25 |
Join Date: Aug 2004
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Re: ISW Timeline: When Weapons Affect Doctrine
Just use a free electron laser then.
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04-15-2012, 07:13 AM | #26 |
Join Date: Oct 2004
Location: Philippines, Makati
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Re: ISW Timeline: When Weapons Affect Doctrine
Borrowing from honorverse
Traveller warships TL10 Ship Classes and Abbreviations by Mass, based* LAC —- Light Attack Craft [no hyper capability] FG —- Frigate*(2k) DD —- Destroyer*(3k) CL —- Light Cruiser*(5k) CA —- Heavy Cruiser*(10k) BC —- Battlecruiser*(20k) BC(P) —- Battlecruiser pod-layer BB —- Battleship*(30k) DN —- Dreadnought**(20k) CLACL —- Light Carrier*(10k)* CLACH —- Heavy Carrier (20k) SD —- Superdreadnought (50k) SD(P) —- Superdreadnought pod-layer ----- AS —- Super Auxiliary (30k) AH —- Heavy Auxiliary (30k) AA —- LightAuxiliary*(20k) AC*—- Auxiliary Cruiser (10k) SECTOR FLEET —-* 1 DN squadron (2 SD, 2 CLACH, 4 DN) 1 BB squadron *(2 BB, 2 CLACL, 4 BC) 2 AS squadron (2 AS, 2 AA, 4 CL) 4 CA squadron (2 CA, 2 BC, 4 CL)* SUB SECTOR FLEET —-* 2 CA squadron (2 CA, 2 BC, 4 CL)* 2 AH squadron (2 AH, 2 AC, 4 CL) 2 CL squadron*(2 CL, 2 AC, 4 DD)* SYSTEM FLEET —-* 2 CL squadron *(2 CL, 2 AC, 4 DD) 2 AH squadron (2 AC, 2 DD, 4 FG) 4 DD squadron (2 DD, 2 BC, 4 FG)* TL1O Economic Doctrine FM —-* Mega Freighter 50,000dton FS —-* Super Freighter 20,000dtons FH —-* Heavy Freighter 10,000dtons FF —-*Medium Freighter 5,000dtons FL —- Light Freighter 2,000dtons TH —- Heavy Trader 1,000dtons TT*—- Trader 800dtons MM —- Merchantman 200-400dtons CR*—-*Courier 100dtons TL9 Economic Doctrine* FH —- *Heavy Freighter 2000dtons* FF —- Light Freighter 1000dtons MH —- Heavy Merchantman 400dtons MM —- Merchantman 200 CR —- Courier 100dtons Mostly 1-0.1G ships |
04-20-2012, 01:33 AM | #27 | |
Join Date: May 2010
Location: Alsea, OR
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Re: ISW Timeline: When Weapons Affect Doctrine
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The Freighter labels correspond to the F1 to F5 Starfire freighter hulls. (Post Webber editions got to F0 through F10 - and match hull sizes directly with EX-JG.) You may want to import the more standard abbreviations from Starfire in place of DW's very specific and non-standard ones. Last edited by ak_aramis; 04-20-2012 at 01:36 AM. |
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interstellar wars |
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