10-05-2019, 10:40 PM | #1 |
Join Date: Feb 2016
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Balancing HP
One of the assumptions concerning HP is that it relates to the weight of an object (+/- 30%). In the case of living objects, HP averages 2 × (cube root of weight). In the case of Unliving objects, HP averages 4 × (cube root of weight). In the case of Homogenous or Diffuse objects, HP averages 8 × (cube root of weight).
For example, let us take a 125 lbs object. A living object would have HP 10, a Unliving object HP 20, and a Homogenous or Diffuse object HP 40. This suggests that many characters may be too heavy for their HP. I would suggest that following rules changes that would reflect changes brought by Unliving, Homogenous, and Diffuse. First, characters with Unliving must have HP within 4 × (cube root of weight) +/-30%. Second, characters with Homogenous or Diffuse must have HP within 8 × (cube root of weight) +/- 30%. What do you think? |
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