12-22-2014, 05:08 AM | #31 |
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Re: [SE] Sanitized Metabolism: how useful is +1 in in 'close confines', like 'elevato
Not sweating won't help if your clothes stink from all remnants of the outside.
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12-22-2014, 06:17 AM | #32 | |
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Re: [SE] Sanitized Metabolism: how useful is +1 in in 'close confines', like 'elevato
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12-22-2014, 06:20 AM | #33 | |
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Re: [SE] Sanitized Metabolism: how useful is +1 in in 'close confines', like 'elevato
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I'd imagined some forms of SM don't mean you don't sweat (which could be debilitating) but your skin lacks of the microbes and your sweat the chemicals that give it an offensive odor (or contain something that neutralizes them). |
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12-22-2014, 07:22 AM | #34 | |
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Re: [SE] Sanitized Metabolism: how useful is +1 in in 'close confines', like 'elevato
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Cinematic perks usually have unrealistic aspects.
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12-22-2014, 07:23 AM | #35 |
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Re: [SE] Sanitized Metabolism: how useful is +1 in in 'close confines', like 'elevato
Because you brought up supplies used during menses. At least a few types of those are TL1 or so, but High-Tech doesn't go into that detail (not sure about Low-Tech; Bio-Tech has a Perk, which is a different matter), and some people (particularly some of those who grew up in the USSR) think those were only invented in the late late 1980s.
Thus my comment on 'etc.' in the grooming kit, which includes an assortment of other stuff. |
12-22-2014, 08:07 AM | #36 | ||
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Re: [SE] Sanitized Metabolism: how useful is +1 in in 'close confines', like 'elevato
Apparently not if you have Sanitized metabolism.
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Last edited by Keiko; 12-22-2014 at 08:13 AM. |
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12-22-2014, 08:10 AM | #37 |
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Re: [SE] Sanitized Metabolism: how useful is +1 in in 'close confines', like 'elevato
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12-22-2014, 08:41 AM | #38 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: [SE] Sanitized Metabolism: how useful is +1 in in 'close confines', like 'elevato
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What if we grant everyone a +1 reaction bonus if they make a point out of "cleaning up." Right? Like your character has freshly showered and is wearing fresh clothes and put on a bit of deo, brushed their teeth, etc. You might give them a +1 under those circumstances, provided it's appropriate to the circumstances. That seems like a reasonable course of action, if a bit of a simplification. Sanitized Metabolism, then, becomes a sort of exotic version of a SOP: "Assume I am always clean." The character always gets the +1 in circumstances where being well-groomed and freshly bathed would apply a +1, even if they wouldn't have access to the materials needed to clean themselves (because they are naturally clean and pleasant smelling). I think I could run it that way.
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12-22-2014, 10:54 AM | #39 | ||
Join Date: Apr 2011
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Re: [SE] Sanitized Metabolism: how useful is +1 in in 'close confines', like 'elevato
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12-22-2014, 01:47 PM | #40 |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: [SE] Sanitized Metabolism: how useful is +1 in in 'close confines', like 'elevato
[QUOTE=Flyndaran;1850735Cinematic perks usually have unrealistic aspects.[/QUOTE]
This one isn't even cinematic, it is exotic. So allowing it for a human in even a cinematic campaign wouldn't be the norm. I remember this as a full on Advantage in 3e, first seeing it in Bio-Tech (I think). Doesn't mean that is where it first showed up, just where I first remember seeing it.
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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sanitized metabolism, social engineering |
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