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Old 06-17-2018, 03:08 PM   #1
tbeard1999
 
Join Date: May 2013
Location: Tyler, Texas
Default When Will TFT Get a Magic Artillery Supplement?

Sometimes, a 16-die Wizard’s Wrath just doesn’t get it done. I hereby lobby for a TFT version of the undoubtedly awesome “Magic Artillery Shells”: http://www.warehouse23.com/products/SJG37-0154
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Old 06-17-2018, 03:28 PM   #2
Skarg
 
Join Date: May 2015
Default Re: When Will TFT Get a Magic Artillery Supplement?

Quote:
Originally Posted by tbeard1999 View Post
Sometimes, a 16-die Wizard’s Wrath just doesn’t get it done. I hereby lobby for a TFT version of the undoubtedly awesome “Magic Artillery Shells”: http://www.warehouse23.com/products/SJG37-0154
I''ve played with some that I liked and some I didn't, from Interplay articles and other places.

I liked:

Exploding Fireball
Control Missile (not just reverse, you get to send them where you want)
Multiple Creation (summon 7 myrmidons or gargoyles at once...)

I didn't like:

Light Ray (I didn't like the skewering point being death - didn't make sense)
Heat Metal (well I liked that it's awesome but it's also an almost certain death sentence to those in metal armor)
Fiery Ground Eruption (liked thematically at first, then didn't)
Earthquake & Volcano (too powerful/nonsensical to the world geologically / damage-wise).

I have played with some super-powered magics but it tends to really overshadow personal skill of warriors... though they can also sometimes have some fun, until they run into the wrong magic.
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Old 06-17-2018, 04:15 PM   #3
Tolenkar
 
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Default Re: When Will TFT Get a Magic Artillery Supplement?

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Originally Posted by Skarg View Post
I''ve played with some that I liked and some I didn't, from Interplay articles and other places.

I liked:

Exploding Fireball
Oh, yeah. I remember Exploding Fireball and tried it. That's a good one. I like characters using that rather than Molotov Cocktails... which are OP.

Tolenkar
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Old 06-17-2018, 11:07 PM   #4
Skarg
 
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Default Re: When Will TFT Get a Magic Artillery Supplement?

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Oh, yeah. I remember Exploding Fireball and tried it. That's a good one. I like characters using that rather than Molotov Cocktails... which are OP.
There need to be more rules for what can be done to put out flaming oil.
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Old 06-17-2018, 11:14 PM   #5
Rick_Smith
 
Join Date: Apr 2014
Location: Coquitlam B.C.
Default Re: When Will TFT Get a Magic Artillery Supplement?

Hmm... An explosive fireball, might tempt me if the IQ and cost was high enough. But generally, I find wizards plenty tough.

Warm regards, Rick.
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Old 06-18-2018, 02:34 AM   #6
Jim Kane
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Default Re: When Will TFT Get a Magic Artillery Supplement?

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There needs to be more rules for what can be done to put out flaming oil.
Agreed. As the use of fire (in general) within the labyrinth can potentially present a huge issue - depending on how, or if, you GM it's primary and secondary effects (i.e. smoke, light, heat, ignition of underground natural gases, etc.); which can be of further harmful (or helpful) tertiary effects to an adventure party; depending on their long-range goals for a given area on the game-world map on the surface above - if any.

After all, not all wizards know Magic Rainstorm.

JK
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Old 06-18-2018, 12:36 PM   #7
JLV
 
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Default Re: When Will TFT Get a Magic Artillery Supplement?

New Magic Item: Magic Fire Extinguishers. Generally built using a long red tube, capped on either end by shiny metal parts, and some tubing on one of the end caps. Contains a magical "foam" which extinguishes fire within 6 turns...
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Old 06-18-2018, 07:29 PM   #8
tbeard1999
 
Join Date: May 2013
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Default Re: When Will TFT Get a Magic Artillery Supplement?

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New Magic Item: Magic Fire Extinguishers. Generally built using a long red tube, capped on either end by shiny metal parts, and some tubing on one of the end caps. Contains a magical "foam" which extinguishes fire within 6 turns...
Heh.

Actually, I was really just impressed at the panache of naming a supplement “Magic Artillery Shells”.
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