Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-11-2017, 05:36 PM   #1
Andreas
 
Join Date: Mar 2014
Default Defense bonus and ATR

Being able to move and act much faster than others would reasonably give a bonus to defense rolls and make your attacks harder to defend against. For this reason, one might want to buy such advantages for a character who has Altered Time Rate in order to get a character who truly is faster in every way. It stands to reason that the size of the bonus should depend on how many levels of ATR the character has.

However, how large would those bonuses realistically be? The difference between a normal person and someone with ATR 1 would reasonably be the same as the difference between someone with ATR 1 and someone with ATR 3 (since in both cases one is twice as fast as the other), so it should probably not be a constant bonus per level of ATR.
Andreas is offline   Reply With Quote
 

Tags
altered time rate, atr

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:54 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2019, vBulletin Solutions, Inc.