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Old 08-13-2011, 10:28 PM   #1
Epic Kobold
 
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Default Training Day

The purpose of this RP is to teach LadyEladrin, an old friend that lives an unfortunate distance away, how to play GURPS 4E. This seemed like the appropriate place to do it. I shall be using an adapted version of "All in a night's work" from the 3E core book to do so.

El, your character
Augusta Black

Yes, she's a slightly re-written version of Dai Blackthorn.


Remember those "choose your own adventure" books of our youth? This campaign will work like that. I'll present you with options, some you'll choose, some will depend on a die roll. Than I tell you the result. This campaign is designed to teach you the system, this and the instant character sheet did just that for me in 3E.

You are a thief, and you're good at it. You specialize in robbing the rich- “Nothing noble about it” you laugh “The poor folk don't have any money!”
Tonight you are prowling through an especially wealthy part of town. You don't often get to go here; the neighborhood gates are usually well defended. You saw your chance tonight when a watchman found the bottle of whiskey you left for him. You slipped by as soon as he had drunk himself to sleep.
It's a lovely night for a thief; the moonlight shines almost a bright as day, As you glide from shadow to shadow, you check the windows and doors. Soon you find a chest-level window that isn't barred.
You slip your knife-blade into the windowsill and undo the latch.
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Last edited by Epic Kobold; 08-13-2011 at 10:32 PM.
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Old 08-13-2011, 10:32 PM   #2
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Default Re: Training Day

Take a moment for inventory. You have everything you normally carry (it's listed on your character sheet) and one other thing: a large canvas sack. This sack can carry up to fifty pounds of loot. You can now slip through the window.
Make a stealth roll as you come down. Check your character sheet to see if you have the stealth skill. If you do, roll three dice, a result less than or equal to your skill means you succeeded, a roll higher than your skill means you failed. (Throughout this adventure you will always roll three dice unless specifically told otherwise. All skill rolls, attribute rolls etc etc are made with three dice.)
If you do not have the stealth skill listed on your sheet, make your “default” roll. This is a skill roll that shows your untrained ability. For stealth the default is either your DX-5 or your IQ-5...whichever is better. So if you have stealth but an IQ of 12 and a DX of 14, you pick the better one: 14, 14 minus 5 is 9, so you roll against a 9. Now try your roll.
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Old 08-13-2011, 10:39 PM   #3
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3d6=8

It's an easy drop to the floor for Augusta and she lands gracefully on her feet. For a moment she strains her ears for any sound that might betray her entrance then scans the room.
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Old 08-13-2011, 10:46 PM   #4
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Nicely done.

You are in the kitchen. A fire is dying in the fireplace; a heavy, lidded iron pot sits in the embers. Something in that pot smells very good! There is a candle in an ornate candle holder on the table near the fireplace.
Do you want to search the kitchen?
Do you want to open the pot?
Do you want to light the candle?
Do you want to go into the next room?
Do you want to leave through the window and go home?
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Old 08-13-2011, 10:50 PM   #5
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After a deep, appreciative breath for whatever's in the pot, Augusta searches the kitchen while keeping an ear on the sleeping house.
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Old 08-13-2011, 10:54 PM   #6
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Whoever owns this house seems to have plenty of money. The huge pots and kettles here must have been very expensive. Unfortunately, they are too large to fit comfortably into your bag.
Do you want to look more closely?
Otherwise, return to post 4 and choose again.
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Old 08-13-2011, 10:58 PM   #7
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"Maybe something's hidden here..." she muses and carefully lifts the lids of the pots hanging up and sitting in the cupboards. "I've seen stranger." A smile sits lightly on her lips as she searches, remembering when she discovered a diamond ring inside a pile of dirty socks.
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Old 08-13-2011, 11:03 PM   #8
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Default Re: Training Day

Make a perception roll.
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Old 08-13-2011, 11:07 PM   #9
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((Another success! 3d6=7))
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Old 08-13-2011, 11:11 PM   #10
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You spot a heavy (10 pound) cast-iron skillet under the counter with some other cookware. You may take it if you wish. Good cooking utensils are in demand and in a pinch you can use it as a weapon! (if used effectively, it counts as a mace; mace skill defaults to DX-5. It does “swing +3” damage. You can also use it defensively as a small shield; shield skill defaults to DX-4) But, however you use it, you are at an extra-2 to your skill because it's so heavy and clumsy.

Return to post 4 and choose again.
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